222222222

GR
On FACEIT since 2020 110 matches tracked 35 matches in 30 days
Last updated:

How does 222222222 play?

Rating 0.97 (from 63 matches) K/R 0.73 ADR 80.8 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33% on level 8
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 46%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 21%+1 pp better than 50%
Clutch kills per match 0.8−0.8 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+10 pp better than 93%
AWP share of kills 3%−7 pp better than 18%
K/D 0.95−0.05 better than 28%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 42%
Rounds with 3K 4.7%+0.8 pp better than 80%
MVPs per match 2.5+0.3 better than 78%
4Ks and aces 10x 4K, 0 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.2−1.1 better than 26%
Enemies flashed per round 0.59+0.31 better than 97%
Rounds with a death 76%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.72, ADR at 79.3, ELO at 1,652
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.72 (at the start 0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
28 matches · 32% wins

222222222 loses the most ELO in match 2 of the day: −1 ELO, 32% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
40% better than 16%
0.69 better than 30%
79.4 better than 46%
0.84 better than 4%
44% of 275 duels better than 16%
30% of 23 situations better than 30%
Dust 231
55% better than 67%
0.76 better than 66%
83.1 better than 67%
1.05 better than 63%
52% of 162 duels better than 60%
40% of 15 situations better than 57%
Nuke11
36% -
0.74 -
82.3 -
1.00-
46% of 71 duels -
50% of 2 situations -
Anubis9
67% -
0.76 -
81.6 -
0.98-
71% of 41 duels -
100% of 1 situations -
Ancient7
57% -
0.72 -
77.8 -
0.88-
41% of 46 duels -
33% of 3 situations -
Inferno6
50% -
0.70 -
76.7 -
1.13-
42% of 43 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 222222222 plays

Across 110 matches 222222222 averages K/R 0.73 and ADR 80.8; the rating across the 63 rated matches is 0.97. Biggest strength: Headshot rate at 57%. That is better than 93% of players on level 8. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 8. On average 16.6 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 55% win rate in 31 matches. In 23 of 63 matches the rating was 1.10 or higher (37%), in 28 it was below 0.90. In 63 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. 222222222 loses the most ELO in match 2 of the day (−1 ELO, win rate 32%). Things go best on Mirage (+55 ELO, win rate 40%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.72, ADR at 79.3, ELO at 1,652. Last 30 days: 35 matches, win rate 43%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.