2200elostuck

Poland
On FACEIT since 2016 188 matches tracked 131 matches in 30 days
Last updated:

How does 2200elostuck play?

Rating 0.99 (from 138 matches) K/R 0.70 ADR 75.8 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.8
Knife kills 4 in 188 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 12x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +10.7, Win rate +9 pp, ELO +62
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.73 (at the start 0.64). Just below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −120 ELO
21 matches · 33% win rate
On Nuke −105 ELO
23 matches · 30% win rate
On Sundays ±0 ELO, win rate 39%

2200elostuck loses the most ELO in match 4 of the day: −120 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
55% better than 57%
0.67 better than 16%
75.3 better than 20%
0.95 better than 18%
48% of 174 duels better than 29%
53% of 17 situations better than 86%
Mirage40
38% better than 6%
0.65 better than 10%
72.1 better than 9%
0.98 better than 28%
50% of 119 duels better than 39%
40% of 10 situations better than 53%
Anubis39
51% better than 45%
0.74 better than 46%
78.8 better than 35%
1.05 right on the average
54% of 127 duels better than 61%
56% of 9 situations better than 86%
Ancient31
58% better than 66%
0.78 better than 60%
81.7 better than 44%
1.07 better than 56%
66% of 131 duels better than 98%
25% of 12 situations better than 18%
Nuke23
30% better than 1%
0.66 better than 9%
69.2 better than 3%
0.91 better than 9%
56% of 90 duels better than 67%
25% of 8 situations better than 16%
Cache14
57% -
0.74 -
77.0 -
1.03-
45% of 73 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2200elostuck plays

Across 188 matches 2200elostuck averages K/R 0.70 and ADR 75.8; the rating across the 138 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 75.8, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 57% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 48 of 138 matches the rating was 1.10 or higher (35%), in 60 it was below 0.90. In 131 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: October 2026 at 1.00. 2200elostuck loses the most ELO in match 4 of the day (−120 ELO, win rate 33%). Things go best on Anubis (+60 ELO, win rate 51%). Match no. 2 of the day goes best: 63% win rate, −60 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +10.7, Win rate +9 pp, ELO +62. Got weaker: Headshots −2 pp. Last 30 days: 131 matches, win rate 51%, net ELO −105.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.