21yoon_

South Korea
On FACEIT since 2023 355 matches tracked 142 matches in 30 days
ELO ▲ 385
2,064
30-day peak: 2,171
Rank SA ▲ 832 places
#5,381
South Korea #15 in South Korea
30 days · prev. #6,213 · best #3,588
Last updated:

How does 21yoon_ play?

Rating 0.98 K/R 0.67 ADR 71.0 from 355 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 355 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.5
Knife kills 6 in 355 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 35x 4K, 10 aces in 355 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 44%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 21yoon_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 355 matches, all from the last 3 months.

Kills per round (K/R)

0.64
AugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 355 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
42 matches · 43% win rate
In match 3 of the day +59 ELO
46 matches · 41% win rate
Between 6:00 and 12:00 −97 ELO, win rate 39%
On Tuesdays −24 ELO, win rate 32%

21yoon_ loses the most ELO on Dust 2: −70 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.25 · Dust 2

Maps in detail

from the last 355 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage169
50% better than 44%
0.68 better than 24%
71.5 better than 11%
1.02 right on the average
54% of 586 duels better than 69%
39% of 137 situations better than 52%
Anubis48
48% better than 37%
0.66 better than 14%
72.1 better than 9%
0.96 better than 25%
49% of 156 duels better than 36%
31% of 26 situations better than 34%
Dust 242
43% better than 21%
0.61 better than 4%
66.8 better than 2%
0.89 better than 9%
48% of 138 duels better than 31%
43% of 28 situations better than 66%
Inferno34
53% right on the average
0.68 better than 27%
75.6 better than 26%
0.98 better than 33%
41% of 119 duels better than 7%
50% of 28 situations better than 79%
Ancient29
52% right on the average
0.63 better than 6%
67.6 better than 2%
0.95 better than 23%
43% of 79 duels better than 9%
39% of 31 situations better than 53%
Cache21
43% -
0.74 -
76.4 -
1.09-
49% of 53 duels -
36% of 22 situations -
Nuke12
8% -
0.58 -
60.1 -
0.83-
51% of 35 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 21yoon_ plays

Across 355 matches 21yoon_ averages K/R 0.67, ADR 71.0 and a rating of 0.98. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 71.0, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 38% headshots. The strongest map is Inferno with a 53% win rate in 34 matches. In 114 of 355 matches the rating was 1.10 or higher (32%), in 147 it was below 0.90. In 355 matches with detailed stats: 35 4Ks and 10 aces. Best month by rating: September 2026 at 1.03. 21yoon_ loses the most ELO on Dust 2 (−70 ELO, win rate 43%). Things go best on Anubis (+127 ELO, win rate 48%). Last 30 days: 142 matches, win rate 49%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.