21provokator

Turkey
On FACEIT since 2025 114 matches tracked 39 matches in 30 days
Last updated:

How does 21provokator play?

Rating 0.98 K/R 0.71 ADR 79.8 from 114 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 114 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 92%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 22x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ADR +4.6
= Stayed the same
Rating at 0.98, Headshots at 47%
▼ Got worse
Win rate −19 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.74).

Patterns

From the last 114 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays −29 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.80 · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 114 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
53% better than 59%
0.71 better than 36%
80.7 better than 51%
0.99 better than 38%
52% of 304 duels better than 56%
40% of 15 situations better than 57%
Dust 225
36% better than 7%
0.76 better than 62%
83.9 better than 68%
1.04 better than 52%
52% of 178 duels better than 55%
14% of 7 situations better than 5%
Ancient14
64% -
0.74 -
79.0 -
1.01-
50% of 80 duels -
40% of 10 situations -
Anubis12
42% -
0.62 -
71.9 -
0.86-
43% of 80 duels -
63% of 8 situations -
Inferno11
55% -
0.66 -
73.5 -
0.86-
49% of 70 duels -
57% of 7 situations -
Nuke5
40% -
0.78 -
87.8 -
0.99-
60% of 43 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 21provokator plays

Across 114 matches 21provokator averages K/R 0.71, ADR 79.8 and a rating of 0.98. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 14 matches. In 38 of 114 matches the rating was 1.10 or higher (33%), in 46 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.08. Things go best on Mirage (+25 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.07, ADR +4.6. Got weaker: Win rate −19 pp. Unchanged in recent months: Rating at 0.98, Headshots at 47%. Last 30 days: 39 matches, win rate 49%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.