21Kyoto

Germany
204 matches tracked 30 matches in 30 days
Last updated:

How does 21Kyoto play?

Rating 0.87 (from 203 matches) K/R 0.66 ADR 76.0 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 203 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 26% very weak below 0.75 32%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so just below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so clearly below the average (0.97).

Headshot rate 40%−8 pp · Ø 48% better than 13%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.84−0.13 · Ø 0.97 better than 4%
Pistol kills per match 2.6
Knife kills 2 in 204 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.8%).

2K rounds 11.7%−1.1 pp · Ø 12.8% better than 16%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 21x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 78%+5 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +12 pp, ELO +311
= Stayed the same
K/R at 0.65, Rating at 0.88
▼ Got worse
ADR −4.5, Headshots −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.71).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
48 matches · 54% win rate
On Dust 2 −26 ELO
20 matches · 60% win rate
Between 0:00 and 6:00 +34 ELO, win rate 30%
On Saturdays −47 ELO, win rate 37%

21Kyoto loses the most ELO on Mirage: −43 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.65 · Vertigo
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis55
53% better than 58%
0.65 better than 17%
73.5 better than 19%
0.88 better than 11%
49% of 293 duels better than 45%
50% of 26 situations better than 77%
Mirage48
54% better than 64%
0.61 better than 5%
74.1 better than 22%
0.82 better than 3%
47% of 228 duels better than 31%
35% of 20 situations better than 41%
Ancient36
44% better than 31%
0.67 better than 21%
75.2 better than 23%
0.85 better than 7%
49% of 183 duels better than 41%
36% of 11 situations better than 48%
Dust 220
60% better than 82%
0.67 better than 24%
78.6 better than 44%
0.90 better than 14%
51% of 108 duels better than 54%
17% of 6 situations better than 8%
Inferno13
31% -
0.63 -
73.9 -
0.79-
44% of 79 duels -
38% of 8 situations -
Nuke13
54% -
0.74 -
83.0 -
0.96-
57% of 67 duels -
38% of 8 situations -
Cache9
44% -
0.72 -
82.6 -
1.01-
46% of 50 duels -
0% of 7 situations -
Vertigo9
56% -
0.73 -
83.8 -
1.01-
48% of 50 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 21Kyoto plays

Across 204 matches 21Kyoto averages K/R 0.66 and ADR 76.0; the rating across the 203 rated matches is 0.87. Most room to improve: K/D at 0.84, better than only 4% of level 8 players. Averages 14.3 kills per match with 40% headshots. The strongest map is Dust 2 with a 60% win rate in 20 matches. In 47 of 203 matches the rating was 1.10 or higher (23%), in 117 it was below 0.90. In 171 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 0.93. 21Kyoto loses the most ELO on Mirage (−43 ELO, win rate 54%). Things go best on Anubis (+93 ELO, win rate 53%). From match no. 5 of the day on, things go best: 56% win rate, +29 ELO. Improved over the last three months: Win rate +12 pp, ELO +311. Got weaker: ADR −4.5, Headshots −7 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.88. Last 30 days: 30 matches, win rate 57%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.