2111f

Russia
On FACEIT since 2019 218 matches tracked 47 matches in 30 days
ELO ▲ 350
2,329
30-day peak: 2,359
Rank EU
#91,230
Russia #28,331 in Russia
Last updated:

How does 2111f play?

Rating 1.20 (from 185 matches) K/R 0.83 ADR 83.9 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 185 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 26% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.03).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.25+0.22 · Ø 1.03 better than 93%
Pistol kills per match 2.9
Knife kills 2 in 218 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 91%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 88%
4Ks and aces 31x 4K, 5 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.2
= Stayed the same
Headshots at 43%, ELO at 2,329
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −73 ELO
51 matches · 49% win rate
On Mirage −30 ELO
63 matches · 54% win rate
Between 12:00 and 18:00 −175 ELO, win rate 46%
On Tuesdays +33 ELO, win rate 42%

2111f loses the most ELO on Anubis: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Anubis
  2. Most kills in a match: 55 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 58%
0.85 better than 88%
85.0 better than 69%
1.26 better than 95%
65% of 207 duels better than 98%
44% of 43 situations better than 69%
Ancient52
67% better than 91%
0.80 better than 74%
82.5 better than 53%
1.17 better than 85%
58% of 160 duels better than 80%
47% of 45 situations better than 73%
Anubis51
49% better than 36%
0.83 better than 83%
82.3 better than 54%
1.20 better than 89%
60% of 182 duels better than 87%
30% of 37 situations better than 30%
Dust 223
43% better than 20%
0.77 better than 62%
80.9 better than 48%
1.09 better than 66%
69% of 81 duels better than 99%
23% of 13 situations better than 14%
Inferno13
62% -
0.88 -
89.7 -
1.27-
73% of 48 duels -
30% of 10 situations -
Cache12
58% -
0.93 -
91.6 -
1.17-
67% of 43 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2111f plays

Across 218 matches 2111f averages K/R 0.83 and ADR 83.9; the rating across the 185 rated matches is 1.20. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 42% headshots. The strongest map is Ancient with a 67% win rate in 52 matches. In 112 of 185 matches the rating was 1.10 or higher (61%), in 39 it was below 0.90. In 118 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: August 2026 at 1.31. 2111f loses the most ELO on Anubis (−73 ELO, win rate 49%). Things go best on Ancient (+3 ELO, win rate 67%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.2. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 43%, ELO at 2,329. Last 30 days: 47 matches, win rate 57%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.