20study12

Tajikistan
147 matches tracked 48 matches in 30 days
Last updated:

How does 20study12 play?

Rating 1.03 K/R 0.76 ADR 85.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 47%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 76%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 60%
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 1.01−0.02 · Ø 1.03 better than 55%
Pistol kills per match 2.4
Knife kills 7 in 147 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 86%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 18x 4K, 1 ace in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 71%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 59%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 8 average
Whether 20study12 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 147 matches, all from the last 3 months.

Kills per round (K/R)

0.84
AugSepOct

Best month: October 2026 with 0.84.

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +37 ELO, win rate 46%
On Thursdays −28 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 1.90 · Dust 2
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
54% better than 64%
0.77 better than 69%
84.6 better than 75%
1.05 better than 65%
47% of 311 duels better than 29%
52% of 23 situations better than 84%
Dust 232
44% better than 27%
0.78 better than 77%
85.0 better than 78%
1.05 better than 66%
50% of 200 duels right on the average
32% of 19 situations better than 33%
Anubis25
56% better than 64%
0.73 right on the average
86.4 better than 82%
1.01 better than 55%
47% of 150 duels better than 29%
60% of 10 situations better than 92%
Ancient16
63% better than 87%
0.75 better than 63%
87.1 better than 83%
1.04 better than 65%
51% of 79 duels right on the average
33% of 9 situations better than 43%
Nuke8
25% -
0.77 -
84.9 -
0.95-
53% of 47 duels -
60% of 5 situations -
Inferno6
83% -
0.71 -
82.4 -
0.94-
66% of 35 duels -
0% of 3 situations -
Cache4
0% -
0.72 -
79.6 -
0.81-
59% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 20study12 plays

Across 147 matches 20study12 averages K/R 0.76, ADR 85.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 75%, better than only 21% of level 8 players. Averages 16.1 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 58 of 147 matches the rating was 1.10 or higher (39%), in 50 it was below 0.90. In 147 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. Things go best on Dust 2 (+120 ELO, win rate 44%). Match no. 1 of the day goes best: 74% win rate, +118 ELO. Last 30 days: 48 matches, win rate 50%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.