20_o31

Russia
On FACEIT since 2016 75 matches tracked 55 matches in 30 days
ELO ▼ 127
2,297
30-day peak: 2,424
Rank EU
#100,883
Russia #28,708 in Russia
Last updated:

How does 20_o31 play?

Rating 0.97 (from 55 matches) K/R 0.69 ADR 74.9 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.5
Knife kills 1 in 75 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 10x 4K, 0 aces in 55 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Headshots +13 pp, Win rate +24 pp
= Stayed the same
ADR at 76.0
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: October 2026 with 0.73. Last 3 months: 0.70 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.88 · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
28% better than 1%
0.67 better than 17%
72.3 better than 11%
0.95 better than 20%
41% of 70 duels better than 7%
42% of 12 situations better than 62%
Mirage24
54% better than 58%
0.72 better than 37%
76.9 better than 27%
1.01 better than 41%
55% of 88 duels better than 71%
20% of 10 situations better than 9%
Anubis10
50% -
0.73 -
80.9 -
0.96-
58% of 24 duels -
50% of 2 situations -
Ancient9
11% -
0.63 -
72.9 -
0.89-
41% of 27 duels -
25% of 8 situations -
Cache3
33% -
0.73 -
73.2 -
1.00-
23% of 13 duels -
-
Nuke3
33% -
0.61 -
65.7 -
0.91-
50% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 20_o31 plays

Across 75 matches 20_o31 averages K/R 0.69 and ADR 74.9; the rating across the 55 rated matches is 0.97. Most room to improve: K/D at 0.93, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.0 kills per match with 47% headshots. The strongest map is Mirage with a 54% win rate in 24 matches. In 17 of 55 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 55 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. Things go best on Mirage (+25 ELO, win rate 54%). Improved over the last three months: K/R +0.04, Headshots +13 pp, Win rate +24 pp. Unchanged in recent months: ADR at 76.0. Last 30 days: 55 matches, win rate 44%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.