200KGdemon

United Kingdom
On FACEIT since 2023 152 matches tracked
Last updated:

How does 200KGdemon play?

Rating 1.01 K/R 0.73 ADR 77.2 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 152 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 3%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 2.9
Knife kills 2 in 152 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.1%).

2K rounds 11.1%−2.0 pp · Ø 13.1% better than 7%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 79%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.13, ADR −6.2, Headshots −4 pp, Win rate −14 pp, ELO −207

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.70 (at the start 0.77). Just below the average (0.72).

Patterns

From the last 152 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −51 ELO
21 matches · 48% win rate
In match 2 of the day ±0 ELO
27 matches · 33% win rate

200KGdemon loses the most ELO on Anubis: −51 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 29 · Anubis
  3. Highest rating in a match: 1.78 · Mirage

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
41% better than 19%
0.76 better than 67%
79.7 better than 51%
1.02 better than 55%
52% of 217 duels better than 59%
27% of 26 situations better than 20%
Ancient26
50% right on the average
0.76 better than 65%
80.7 right on the average
1.07 better than 72%
47% of 106 duels better than 29%
40% of 15 situations better than 56%
Anubis21
48% better than 45%
0.71 better than 42%
75.2 better than 24%
1.01 better than 53%
38% of 81 duels better than 4%
21% of 14 situations better than 12%
Cache17
53% -
0.74 -
76.8 -
1.06-
46% of 72 duels -
53% of 15 situations -
Dust 216
38% better than 12%
0.62 better than 8%
67.3 better than 3%
0.87 better than 9%
48% of 69 duels better than 36%
50% of 4 situations better than 79%
Inferno16
38% better than 13%
0.70 better than 43%
73.0 better than 18%
0.92 better than 23%
39% of 49 duels better than 7%
14% of 7 situations better than 6%
Nuke7
86% -
0.82 -
84.3 -
1.12-
49% of 35 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 200KGdemon plays

Across 152 matches 200KGdemon averages K/R 0.73, ADR 77.2 and a rating of 1.01. Biggest strength: Headshot rate at 53%, better than 80% of level 8 players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 8 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Cache with a 53% win rate in 17 matches. In 61 of 152 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. 200KGdemon loses the most ELO on Anubis (−51 ELO, win rate 48%). Things go best on Mirage (+1 ELO, win rate 41%). Match no. 3 of the day goes best: 65% win rate. Got weaker: K/R −0.07, Rating −0.13, ADR −6.2, Headshots −4 pp, Win rate −14 pp, ELO −207.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.