2007-

Ukraine
On FACEIT since 2021 136 matches tracked 49 matches in 30 days
ELO ▲ 329
2,427
30-day peak: 2,427
Rank EU
#67,284
Ukraine #2,747 in Ukraine
Last updated:

How does 2007- play?

Rating 1.02 (from 86 matches) K/R 0.70 ADR 75.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.3
Knife kills 2 in 136 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 34%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 9x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +11 pp, ELO +245
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 75.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: October 2026 with 0.72. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
34 matches · 53% win rate
In match 2 of the day −30 ELO
31 matches · 42% win rate
On Thursdays +30 ELO, win rate 38%

2007- loses the most ELO on Dust 2: −30 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.78 · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
57% better than 69%
0.71 better than 33%
74.4 better than 17%
1.06 better than 57%
51% of 126 duels right on the average
67% of 18 situations better than 97%
Dust 234
53% better than 56%
0.73 better than 43%
77.8 better than 34%
1.07 better than 60%
53% of 59 duels better than 59%
45% of 11 situations better than 71%
Anubis30
60% better than 74%
0.65 better than 11%
74.9 better than 18%
0.94 better than 19%
45% of 69 duels better than 17%
29% of 7 situations better than 27%
Ancient8
50% -
0.64 -
67.0 -
0.90-
45% of 11 duels -
50% of 6 situations -
Overpass5
40% -
0.74 -
84.0 -
-
-
-
Inferno4
0% -
0.80 -
78.1 -
0.91-
50% of 12 duels -
0% of 2 situations -
Nuke4
50% -
0.76 -
76.6 -
1.04-
71% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 2007- plays

Across 136 matches 2007- averages K/R 0.70 and ADR 75.5; the rating across the 86 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 57% headshots. The strongest map is Anubis with a 60% win rate in 30 matches. In 29 of 86 matches the rating was 1.10 or higher (34%), in 35 it was below 0.90. In 77 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 1.05. 2007- loses the most ELO on Dust 2 (−30 ELO, win rate 53%). Things go best on Mirage (+217 ELO, win rate 57%). Match no. 3 of the day goes best: 78% win rate, +71 ELO. Improved over the last three months: Headshots +2 pp, Win rate +11 pp, ELO +245. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 75.1. Last 30 days: 49 matches, win rate 63%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.