1wwiy

Russia
On FACEIT since 2021 275 matches tracked 120 matches in 30 days
Last updated:

How does 1wwiy play?

Rating 0.99 (from 248 matches) K/R 0.73 ADR 79.0 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 248 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 12%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 91%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 3.1
Knife kills 4 in 275 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 49%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 49x 4K, 3 aces in 227 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.0−2.1 · Ø 4.1 better than 4%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, ADR +9.4, Win rate +11 pp
= Stayed the same
Rating at 0.99
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −180 ELO
47 matches · 32% win rate
On Ancient −120 ELO
53 matches · 57% win rate
On Sundays −30 ELO, win rate 35%

1wwiy loses the most ELO on Anubis: −180 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 1.99 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
49% better than 34%
0.69 better than 23%
74.9 better than 19%
0.94 better than 16%
46% of 453 duels better than 19%
24% of 42 situations better than 11%
Ancient53
57% better than 64%
0.80 better than 70%
84.0 better than 56%
1.11 better than 69%
53% of 309 duels right on the average
31% of 16 situations better than 31%
Anubis47
32% better than 4%
0.73 better than 41%
79.0 better than 36%
0.95 better than 18%
50% of 316 duels better than 36%
38% of 16 situations better than 47%
Dust 236
53% right on the average
0.73 better than 41%
82.7 better than 56%
0.99 better than 29%
50% of 263 duels better than 39%
36% of 14 situations better than 44%
Nuke31
52% better than 39%
0.74 better than 41%
77.2 better than 23%
1.01 better than 34%
57% of 173 duels better than 72%
44% of 16 situations better than 62%
Inferno12
58% -
0.74 -
80.5 -
0.96-
49% of 65 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1wwiy plays

Across 275 matches 1wwiy averages K/R 0.73 and ADR 79.0; the rating across the 248 rated matches is 0.99. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 79 of 248 matches the rating was 1.10 or higher (32%), in 94 it was below 0.90. In 227 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. 1wwiy loses the most ELO on Anubis (−180 ELO, win rate 32%). Things go best on Nuke (+116 ELO, win rate 52%). Improved over the last three months: K/R +0.07, ADR +9.4, Win rate +11 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: Rating at 0.99. Last 30 days: 120 matches, win rate 53%, net ELO −94.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.