1wiz

USA
On FACEIT since 2014 165 matches tracked 26 matches in 30 days
ELO ▲ 30
3,078
30-day peak: 3,093
Rank NA ▼ 20 places
#181
USA #104 in USA
30 days · prev. #161 · best #161
Last updated:

How does 1wiz play?

Rating 1.16 (from 120 matches) K/R 0.82 ADR 89.0 from 165 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 120 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.1
Knife kills 5 in 165 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 20x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 90%
Enemies flashed per round 0.33+0.01 · Ø 0.32 better than 53%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +14 pp, ELO +91
= Stayed the same
ADR at 87.8, Headshots at 46%
▼ Got worse
K/R −0.05, Rating −0.09

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 165 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −76 ELO
32 matches · 41% win rate
With Pewster on the team no ELO value
65 matches · 45% win rate
Between 6:00 and 12:00 +32 ELO, win rate 54%
On Sundays −86 ELO, win rate 36%

1wiz loses the most ELO in match 3 of the day: −76 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.01 · Dust 2

Maps in detail

from the last 165 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
57% better than 58%
0.81 better than 73%
86.1 better than 69%
1.21 better than 85%
54% of 120 duels better than 58%
46% of 13 situations better than 70%
Mirage41
49% better than 25%
0.82 better than 75%
88.8 better than 79%
1.09 better than 58%
57% of 162 duels better than 75%
0% of 5 situations better than 1%
Inferno24
75% better than 89%
0.85 better than 72%
91.3 better than 72%
1.27 better than 79%
59% of 103 duels better than 62%
40% of 15 situations right on the average
Anubis21
62% better than 73%
0.81 better than 75%
87.3 better than 77%
1.08 better than 56%
55% of 67 duels better than 64%
36% of 11 situations better than 43%
Cache19
63% better than 62%
0.83 better than 66%
90.6 better than 75%
1.21 better than 75%
67% of 72 duels better than 96%
50% of 6 situations better than 75%
Nuke12
50% -
0.87 -
93.4 -
1.25-
70% of 40 duels -
100% of 4 situations -
Ancient4
50% -
0.64 -
85.9 -
0.80-
50% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1wiz plays

Across 165 matches 1wiz averages K/R 0.82 and ADR 89.0; the rating across the 120 rated matches is 1.16. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 15% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 46% headshots. The strongest map is Inferno with a 75% win rate in 24 matches. In 73 of 120 matches the rating was 1.10 or higher (61%), in 27 it was below 0.90. In 85 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: June 2026 at 1.35. 1wiz loses the most ELO in match 3 of the day (−76 ELO, win rate 41%). Things go best in match 2 of the day (+102 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +102 ELO. Improved over the last three months: Win rate +14 pp, ELO +91. Got weaker: K/R −0.05, Rating −0.09. Unchanged in recent months: ADR at 87.8, Headshots at 46%. Last 30 days: 26 matches, win rate 62%, net ELO +80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.