1v9m3ntality

Hong Kong
250 matches tracked 64 matches in 30 days
Last updated:

How does 1v9m3ntality play?

Rating 1.02 (from 220 matches) K/R 0.72 ADR 75.6 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 220 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 57%+7 pp · Ø 50% better than 94%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 25%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 41%+31 pp · Ø 10% better than 99%
K/D 1.03+0.05 · Ø 0.98 better than 60%
Pistol kills per match 2.6
Knife kills 1 in 250 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.9%0.0 pp · Ø 12.9% right on the average
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.1−0.1 · Ø 2.2 better than 33%
4Ks and aces 31x 4K, 1 ace in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.2).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 1.4−2.8 · Ø 4.2 better than 1%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 6%
Deaths per round 70%−3 pp · Ø 73% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.09, Headshots +4 pp
= Stayed the same
K/R at 0.72, ADR at 76.3, Win rate at 49%, ELO at 1,767
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.69). Right on the average (0.72).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −80 ELO
59 matches · 58% win rate
In match 3 of the day −80 ELO
34 matches · 32% win rate
Between 0:00 and 6:00 −84 ELO, win rate 44%
On Sundays ±0 ELO, win rate 35%

1v9m3ntality loses the most ELO on Anubis: −80 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 32 · Cache
  3. Highest rating in a match: 2.00 · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
53% better than 56%
0.70 better than 35%
75.7 better than 27%
0.99 better than 41%
55% of 355 duels better than 74%
36% of 44 situations better than 46%
Mirage63
44% better than 27%
0.70 better than 36%
74.8 better than 26%
1.01 right on the average
57% of 284 duels better than 84%
29% of 31 situations better than 26%
Anubis59
58% better than 70%
0.75 better than 57%
77.9 better than 34%
1.08 better than 70%
60% of 262 duels better than 92%
46% of 37 situations better than 69%
Cache19
26% -
0.73 -
73.9 -
1.03-
65% of 95 duels -
44% of 16 situations -
Nuke18
50% better than 30%
0.72 better than 33%
76.4 better than 23%
1.01 better than 34%
64% of 74 duels better than 94%
50% of 12 situations better than 79%
Ancient14
43% -
0.71 -
73.2 -
1.01-
50% of 68 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1v9m3ntality plays

Across 250 matches 1v9m3ntality averages K/R 0.72 and ADR 75.6; the rating across the 220 rated matches is 1.02. Biggest strength: Opening duels won at 57%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 9 players. Averages 15.8 kills per match with 41% headshots. The strongest map is Anubis with a 58% win rate in 59 matches. In 87 of 220 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 177 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. 1v9m3ntality loses the most ELO on Anubis (−80 ELO, win rate 58%). Things go best in match 2 of the day (+29 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +29 ELO. Improved over the last three months: Rating +0.09, Headshots +4 pp. Unchanged in recent months: K/R at 0.72, ADR at 76.3, Win rate at 49%, ELO at 1,767. Last 30 days: 64 matches, win rate 47%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.