1ucas

IL
203 matches tracked 71 matches in 30 days
Last updated:

How does 1ucas play?

Rating 1.09 (from 102 matches) K/R 0.81 ADR 87.3 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 8
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 102 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 29% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 53%+15 pp better than 98%
Clutch 1v2 won 28%+6 pp better than 86%
Clutch kills per match 1.2−0.5 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+7 pp better than 84%
AWP share of kills 10%0 pp level
K/D 1.05+0.05 better than 69%
Pistol kills per match 3.2
Knife kills 1 in 203 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.3 pp better than 80%
Rounds with 3K 5.1%+1.2 pp better than 91%
MVPs per match 2.9+0.7 better than 97%
4Ks and aces 48x 4K, 8 aces in 158 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 10%
Utility damage per round 2.3−1.9 better than 8%
Enemies flashed per round 0.20−0.08 better than 31%
Rounds with a death 78%+6 pp better than 4%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ELO +262
= Stayed the same
K/R at 0.81, ADR at 86.7, Headshots at 54%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.81 (at the start 0.84).

Patterns

From the last 203 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −83 ELO
38 matches · 32% wins
On Thursdays −77 ELO, win rate 36%

1ucas loses the most ELO in match 3 of the day: −83 ELO, 32% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.85 · Mirage
  3. Most kills in a match: 47 · Mirage

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
52% better than 53%
0.84 better than 92%
89.0 better than 90%
1.15 better than 88%
52% of 387 duels better than 58%
24% of 17 situations better than 14%
Dust 236
36% better than 10%
0.75 better than 64%
83.1 better than 68%
1.04 better than 62%
47% of 174 duels better than 29%
86% of 7 situations better than 99%
Ancient26
54% better than 60%
0.85 better than 96%
89.3 better than 92%
1.06-
54% of 121 duels better than 71%
44% of 16 situations better than 62%
Anubis26
62% better than 82%
0.80 better than 84%
89.3 better than 89%
1.04-
61% of 134 duels better than 93%
67% of 6 situations better than 97%
Cache19
53% -
0.80 -
84.9 -
0.96-
53% of 78 duels -
60% of 5 situations -
Inferno19
47% better than 31%
0.82 better than 90%
84.4 better than 76%
1.04-
49% of 97 duels better than 36%
67% of 6 situations better than 97%
Nuke11
55% -
0.84 -
89.7 -
1.19-
37% of 38 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1ucas plays

Across 203 matches 1ucas averages K/R 0.81 and ADR 87.3; the rating across the 102 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 53%. That is better than 98% of players on level 8. Most room to improve: Rounds with a death at 78%. That is better than only 4% of players on level 8. On average 18.6 kills per match, 54% of them headshots. The strongest map is Anubis with a 62% win rate in 26 matches. In 45 of 102 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 158 matches with detailed stats: 48 4Ks and 8 aces. Best month by rating: September 2026 at 1.09. 1ucas loses the most ELO in match 3 of the day (−83 ELO, win rate 32%). Things go best from match 5 of the day (+97 ELO, win rate 66%). Improved over the last three months: ELO +262. Unchanged in recent months: K/R at 0.81, ADR at 86.7, Headshots at 54%, Win rate at 49%. Last 30 days: 71 matches, win rate 46%, ELO balance +43.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.