1silverlove

Ukraine
179 matches tracked 55 matches in 30 days
Last updated:

How does 1silverlove play?

Rating 0.82 (from 78 matches) K/R 0.63 ADR 69.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3% on level 7
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 36%
Rating spread from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 6% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 42%
Player type
Hits the head
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−2 pp better than 20%
Opening duels won 43%−7 pp better than 7%

Clutch

Weakness
Last one alive
Clutch 1v1 won 21%−18 pp better than 1%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+8 pp better than 87%
AWP share of kills 0%−10 pp better than 1%
K/D 0.85−0.15 better than 6%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.5%−2.6 pp better than 4%
Rounds with 3K 2.6%−1.3 pp better than 5%
MVPs per match 1.9−0.3 better than 16%
4Ks and aces 20x 4K, 1 ace in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 23%−12 pp better than 2%
Utility damage per round 1.6−2.6 better than 2%
Enemies flashed per round 0.05−0.22 better than 1%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +6 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −5.3, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.67. Last 3 months: 0.61 (at the start 0.67).

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −57 ELO
59 matches · 54% wins
In match 3 of the day −55 ELO
31 matches · 32% wins
Between 18:00 and 24:00 −8 ELO, win rate 41%
On Thursdays −33 ELO, win rate 38%

1silverlove loses the most ELO on Mirage: −57 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.72 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
54% better than 66%
0.63 better than 12%
68.6 better than 7%
0.83 better than 5%
44% of 207 duels better than 20%
30% of 30 situations better than 29%
Dust 237
51% better than 52%
0.64 better than 14%
68.1 better than 5%
0.84-
38% of 136 duels better than 3%
24% of 17 situations better than 17%
Ancient30
47% better than 37%
0.63 better than 12%
71.7 better than 12%
0.88-
53% of 98 duels better than 71%
14% of 14 situations better than 4%
Anubis20
75% better than 99%
0.65 better than 17%
75.5 better than 24%
0.80-
46% of 83 duels better than 29%
8% of 12 situations better than 2%
Inferno14
14% -
0.60 -
68.2 -
0.81-
40% of 35 duels -
40% of 5 situations -
Nuke12
33% -
0.59 -
67.0 -
0.70-
35% of 49 duels -
29% of 7 situations -
Cache5
40% -
0.61 -
67.5 -
0.70-
35% of 23 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1silverlove plays

Across 179 matches 1silverlove averages K/R 0.63 and ADR 69.8; the rating across the 78 rated matches is 0.82. Biggest strength: Headshot rate at 54%. That is better than 87% of players on level 7. Most room to improve: Clutch 1v1 won at 21%. That is better than only 1% of players on level 7. On average 14.2 kills per match, 54% of them headshots. The strongest map is Anubis with a 75% win rate in 20 matches. In 12 of 78 matches the rating was 1.10 or higher (15%), in 50 it was below 0.90. In 120 matches with detailed stats: 20 4Ks and 1 aces. Best month by rating: October 2026 at 0.91. 1silverlove loses the most ELO on Mirage (−57 ELO, win rate 54%). Things go best on Anubis (+44 ELO, win rate 75%). Improved over the last three months: Headshots +6 pp. Got weaker: K/R −0.06, ADR −5.3, Win rate −3 pp. Last 30 days: 55 matches, win rate 47%, ELO balance −87.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.