1seiren

United Kingdom
On FACEIT since 2016 278 matches tracked 75 matches in 30 days
ELO ▲ 309
3,085
30-day peak: 3,085
Rank EU ▲ 4,076 places
#5,793
United Kingdom #81 in United Kingdom
30 days · prev. #9,869 · best #5,793
Last updated:

How does 1seiren play?

Rating 1.06 (from 273 matches) K/R 0.76 ADR 84.7 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 273 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly below the average (53%).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.3
Knife kills 5 in 278 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 44x 4K, 2 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 7.6+3.7 · Ø 3.9 better than 98%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.13, ADR +8.4
= Stayed the same
Win rate at 53%, ELO at 3,027
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.75).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
89 matches · 49% win rate
In match 4 of the day −64 ELO
32 matches · 47% win rate
On Tuesdays −55 ELO, win rate 47%

1seiren loses the most ELO on Ancient: −91 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient89
49% better than 28%
0.79 better than 66%
88.6 better than 79%
1.09 better than 60%
50% of 401 duels better than 35%
37% of 41 situations better than 45%
Nuke54
56% better than 43%
0.80 better than 65%
86.9 better than 70%
1.12 better than 61%
51% of 239 duels better than 37%
24% of 29 situations better than 14%
Anubis50
48% better than 27%
0.71 better than 28%
79.9 better than 40%
0.99 better than 26%
47% of 207 duels better than 20%
63% of 24 situations better than 93%
Cache30
63% better than 62%
0.82 better than 61%
89.8 better than 72%
1.14 better than 56%
57% of 146 duels better than 61%
23% of 26 situations better than 15%
Inferno22
55% better than 27%
0.73 better than 28%
82.1 better than 41%
1.02 better than 23%
46% of 107 duels better than 8%
56% of 9 situations better than 84%
Dust 215
53% better than 43%
0.73 better than 36%
77.3 better than 26%
0.94-
44% of 64 duels better than 11%
40% of 10 situations right on the average
Mirage12
58% -
0.62 -
70.3 -
0.87-
36% of 59 duels -
20% of 5 situations -
Overpass3
100% -
0.81 -
85.7 -
1.00-
67% of 6 duels -
-
Vertigo3
33% -
0.74 -
81.5 -
1.04-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1seiren plays

Across 278 matches 1seiren averages K/R 0.76 and ADR 84.7; the rating across the 273 rated matches is 1.06. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Cache with a 63% win rate in 30 matches. In 113 of 273 matches the rating was 1.10 or higher (41%), in 95 it was below 0.90. In 221 matches with detailed stats: 44 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. 1seiren loses the most ELO on Ancient (−91 ELO, win rate 49%). Things go best on Cache (+61 ELO, win rate 63%). Improved over the last three months: K/R +0.09, Rating +0.13, ADR +8.4. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 53%, ELO at 3,027. Last 30 days: 75 matches, win rate 57%, net ELO +108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.