1revolution1

Kazakhstan
On FACEIT since 2021 123 matches tracked 85 matches in 30 days
Last updated:
Next update possible in 42m 49s

How does 1revolution1 play?

Rating 1.02 K/R 0.74 ADR 81.1 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (50%).

Headshot rate 36%−14 pp · Ø 50% better than 2%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.3
Zeus kills1 in 123 matches
Knife kills 13 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 28%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 60%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 20x 4K, 1 ace in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.14, Win rate +20 pp
= Stayed the same
ADR at 81.7, Headshots at 36%
▼ Got worse
Nothing clear

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
22 matches · 55% win rate
Between 12:00 and 18:00 −25 ELO, win rate 38%

1revolution1 loses the most ELO on Ancient: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.03 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% right on the average
0.76 better than 57%
81.9 better than 53%
1.06 better than 56%
56% of 256 duels better than 75%
46% of 35 situations better than 74%
Ancient22
55% better than 60%
0.75 right on the average
86.1 better than 71%
1.04 better than 53%
50% of 88 duels better than 40%
29% of 17 situations better than 27%
Mirage18
22% better than 1%
0.66 better than 14%
75.1 better than 20%
0.89 better than 9%
45% of 76 duels better than 17%
55% of 11 situations better than 88%
Nuke13
31% -
0.73 -
75.4 -
0.99-
60% of 42 duels -
50% of 10 situations -
Anubis11
55% -
0.75 -
81.5 -
1.04-
44% of 55 duels -
50% of 4 situations -
Inferno6
50% -
0.87 -
93.2 -
1.11-
72% of 32 duels -
-
Cache3
33% -
0.57 -
72.2 -
0.81-
23% of 13 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1revolution1 plays

Across 123 matches 1revolution1 averages K/R 0.74, ADR 81.1 and a rating of 1.02. Most room to improve: Headshot rate at 36%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 36% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 45 of 123 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 85 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. 1revolution1 loses the most ELO on Ancient (−25 ELO, win rate 55%). Things go best from match 5 of the day (±0 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: K/R +0.04, Rating +0.14, Win rate +20 pp. Unchanged in recent months: ADR at 81.7, Headshots at 36%. Last 30 days: 85 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.