1pikachu

Germany
134 matches tracked 35 matches in 30 days
ELO ▲ 86
2,374
30-day peak: 2,477
Rank EU
#79,370
Germany #1,870 in Germany
Last updated:

How does 1pikachu play?

Rating 1.20 (from 114 matches) K/R 0.85 ADR 88.9 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 114 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 28x 4K, 2 aces in 98 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 86%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 89.5, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 1.01. Last 3 months unchanged at 0.85. Well above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −119 ELO
34 matches · 35% win rate
On Dust 2 −12 ELO
59 matches · 63% win rate
Between 12:00 and 18:00 +7 ELO, win rate 45%

1pikachu loses the most ELO on Ancient: −119 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.33 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
63% better than 85%
0.96 better than 98%
99.9 better than 98%
1.38 better than 99%
64% of 198 duels better than 95%
29% of 34 situations better than 26%
Ancient34
35% better than 7%
0.76 better than 57%
78.2 better than 33%
1.08 better than 65%
58% of 80 duels better than 80%
25% of 20 situations better than 19%
Anubis21
38% better than 8%
0.77 better than 61%
84.0 better than 63%
1.03 better than 46%
49% of 49 duels better than 36%
30% of 10 situations better than 30%
Nuke9
56% -
0.69 -
77.9 -
0.92-
43% of 28 duels -
100% of 1 situations -
Inferno6
67% -
0.70 -
73.5 -
0.94-
50% of 20 duels -
67% of 3 situations -
Cache4
50% -
0.89 -
96.5 -
1.19-
56% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1pikachu plays

Across 134 matches 1pikachu averages K/R 0.85 and ADR 88.9; the rating across the 114 rated matches is 1.20. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 59% headshots. The strongest map is Dust 2 with a 63% win rate in 59 matches. In 62 of 114 matches the rating was 1.10 or higher (54%), in 29 it was below 0.90. In 98 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: August 2026 at 1.43. 1pikachu loses the most ELO on Ancient (−119 ELO, win rate 35%). Things go best on Anubis (+26 ELO, win rate 38%). Match no. 3 of the day goes best: 59% win rate, −53 ELO. Improved over the last three months: Headshots +6 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 89.5, Win rate at 51%. Last 30 days: 35 matches, win rate 54%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.