1otu5

Russia
On FACEIT since 2020 103 matches tracked 26 matches in 30 days
Last updated:

How does 1otu5 play?

Rating 1.10 (from 82 matches) K/R 0.79 ADR 85.0 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 82 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 61%+9 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 84%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 3.0
Zeus kills1 in 103 matches
Knife kills 5 in 103 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 12.4%−1.2 pp · Ø 13.6% better than 19%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 89%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 13x 4K, 2 aces in 43 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 1.9−2.2 · Ø 4.1 better than 4%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Headshots +3 pp, Win rate +13 pp
= Stayed the same
K/R at 0.80, ADR at 84.6
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
21 matches · 48% win rate

1otu5 loses the most ELO on Ancient: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Nuke
  2. Most kills in a match: 27 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
44% better than 18%
0.79 better than 69%
87.1 better than 76%
1.10 better than 67%
60% of 112 duels better than 89%
63% of 19 situations better than 96%
Ancient21
48% better than 35%
0.88 better than 93%
88.6 better than 81%
1.24 better than 94%
60% of 75 duels better than 89%
36% of 11 situations better than 46%
Dust 219
47% better than 30%
0.71 better than 32%
81.3 better than 49%
1.01 better than 37%
58% of 90 duels better than 81%
25% of 4 situations better than 15%
Anubis17
24% better than 1%
0.77 better than 58%
80.2 better than 40%
1.05-
55% of 78 duels better than 66%
17% of 6 situations better than 9%
Inferno4
25% -
0.57 -
72.8 -
0.61-
50% of 8 duels -
-
Nuke4
50% -
0.78 -
79.8 -
1.29-
47% of 19 duels -
0% of 2 situations -
Overpass4
75% -
1.04 -
108.7 -
1.52-
67% of 9 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1otu5 plays

Across 103 matches 1otu5 averages K/R 0.79 and ADR 85.0; the rating across the 82 rated matches is 1.10. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 51% headshots. The strongest map is Ancient with a 48% win rate in 21 matches. In 34 of 82 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 43 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.15. 1otu5 loses the most ELO on Ancient (−30 ELO, win rate 48%). Things go best on Mirage (+25 ELO, win rate 44%). Improved over the last three months: Rating +0.09, Headshots +3 pp, Win rate +13 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.6. Last 30 days: 26 matches, win rate 42%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.