1ookoom

Norway
On FACEIT since 2025 61 matches tracked 13 matches in 30 days
Last updated:

How does 1ookoom play?

Rating 1.01 K/R 0.74 ADR 81.5 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 61 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Strength
Last one alive

58% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 58%+20 pp · Ø 38% better than 99%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 71%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 3.2
Zeus kills1 in 61 matches
Knife kills 5 in 61 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.1%).

2K rounds 15.4%+2.3 pp · Ø 13.1% better than 93%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 4x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so slightly above the average (36%).

Utility hit rate 38%+2 pp · Ø 36% better than 73%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +6.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.68). Clearly above the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.36 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
68% better than 95%
0.88 better than 96%
92.3 better than 95%
1.23 better than 96%
54% of 109 duels better than 71%
38% of 13 situations right on the average
Dust 216
69% better than 95%
0.68 better than 28%
79.9 better than 52%
0.91 better than 18%
52% of 63 duels better than 60%
63% of 8 situations better than 95%
Ancient7
57% -
0.56 -
66.7 -
0.84-
48% of 25 duels -
67% of 3 situations -
Nuke6
33% -
0.61 -
71.5 -
0.78-
38% of 21 duels -
75% of 4 situations -
Anubis4
25% -
0.64 -
76.6 -
0.86-
39% of 18 duels -
50% of 2 situations -
Cache3
33% -
0.72 -
78.4 -
0.92-
58% of 12 duels -
60% of 5 situations -
Inferno3
0% -
0.73 -
73.3 -
1.03-
50% of 14 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1ookoom plays

Across 61 matches 1ookoom averages K/R 0.74, ADR 81.5 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 8 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Dust 2 with a 69% win rate in 16 matches. In 22 of 61 matches the rating was 1.10 or higher (36%), in 24 it was below 0.90. In 38 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 1.13. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +6.3. Got weaker: Headshots −3 pp, Win rate −5 pp. Last 30 days: 13 matches, win rate 54%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.