1oRd_punish
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Weakness28% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.1%).
Utility and deaths
Average0.33 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.67. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months: 0.92 (at the start 0.91). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 77.1. Last 3 months: 74.0 (at the start 71.1). Clearly below the average (79.4).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 51% (at the start 56%). Clearly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 51% (at the start 49%). Slightly above the average (49%).
Best month: September 2026 with 1,971. Last 3 months: 1,901 (at the start 1,631).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 29%.
Patterns
From the last 211 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 35 · Inferno
- Longest win streak: 6 wins in a row · Anubis
- Highest rating in a match: 2.16 · Dust 2
Maps in detail
from the last 211 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1oRd_punish plays
Across 211 matches 1oRd_punish averages K/R 0.65, ADR 73.2 and a rating of 0.92. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 9 players. Averages 14.0 kills per match with 52% headshots. The strongest map is Inferno with a 56% win rate in 32 matches. In 55 of 211 matches the rating was 1.10 or higher (26%), in 104 it was below 0.90. In 152 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. Things go best on Inferno (+50 ELO, win rate 56%). Match no. 2 of the day goes best: 57% win rate, +21 ELO. Improved over the last three months: ELO +270. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 74.0, Win rate at 51%. Last 30 days: 20 matches, win rate 50%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.