1nt3rlude

Brazil
On FACEIT since 2021 463 matches tracked 193 matches in 30 days
ELO ▲ 387
3,400
30-day peak: 3,500
Rank SA ▲ 195 places
#40
Brazil #31 in Brazil
30 days · prev. #235 · best #23
Last updated:
Next update possible in 1h 50m

How does 1nt3rlude play?

Rating 1.14 (from 348 matches) K/R 0.81 ADR 86.7 from 463 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 348 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

42% of 1v1s won and so right on the average (42%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.0 from the last 348
Knife kills 4 in 348 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 66%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 71x 4K, 3 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.44+0.12 · Ø 0.32 better than 82%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +11 pp, Win rate +4 pp, ELO +220
= Stayed the same
K/R at 0.81, Rating at 1.13, ADR at 87.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months unchanged at 0.81. Clearly above the average (0.75).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −69 ELO
42 matches · 55% win rate
In match 1 of the day +80 ELO
43 matches · 49% win rate
Between 18:00 and 24:00 −225 ELO, win rate 49%
On Thursdays −185 ELO, win rate 45%

1nt3rlude loses the most ELO on Ancient: −69 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Ancient
  2. Highest rating in a match: 2.21 · Dust 2
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage180
54% better than 47%
0.83 better than 78%
88.0 better than 76%
1.17 better than 80%
56% of 937 duels better than 70%
45% of 97 situations better than 70%
Dust 253
58% better than 62%
0.79 better than 64%
85.8 better than 68%
1.09 better than 55%
53% of 235 duels right on the average
30% of 23 situations better than 25%
Ancient42
55% better than 47%
0.77 better than 56%
86.3 better than 70%
1.08 better than 57%
53% of 186 duels right on the average
35% of 17 situations better than 40%
Cache39
59% right on the average
0.81 better than 57%
86.8 better than 58%
1.13 better than 53%
65% of 187 duels better than 93%
36% of 22 situations better than 43%
Anubis25
56% right on the average
0.86 better than 89%
89.5 better than 85%
1.23 better than 91%
57% of 99 duels better than 75%
38% of 13 situations right on the average
Inferno4
50% -
0.76 -
79.6 -
1.02-
30% of 10 duels -
33% of 3 situations -
Nuke4
25% -
0.63 -
70.9 -
0.79-
44% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1nt3rlude plays

Across 463 matches 1nt3rlude averages K/R 0.81 and ADR 86.7; the rating across the 348 rated matches is 1.14. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 51% headshots. The strongest map is Cache with a 59% win rate in 39 matches. In 186 of 348 matches the rating was 1.10 or higher (53%), in 94 it was below 0.90. In 254 matches with detailed stats: 71 4Ks and 3 aces. Best month by rating: August 2026 at 1.17. 1nt3rlude loses the most ELO on Ancient (−69 ELO, win rate 55%). Things go best in match 3 of the day (+239 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +239 ELO. Improved over the last three months: Headshots +11 pp, Win rate +4 pp, ELO +220. Unchanged in recent months: K/R at 0.81, Rating at 1.13, ADR at 87.5. Last 30 days: 193 matches, win rate 56%, net ELO +407.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.