1nstruction

Israel
256 matches tracked 90 matches in 30 days
Last updated:

How does 1nstruction play?

Rating 0.91 (from 234 matches) K/R 0.64 ADR 73.2 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 24% very weak below 0.75 30%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 4

Compared with 685 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so clearly above the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 51%+3 pp · Ø 48% better than 74%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 19%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 23%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (43%).

Headshot rate 36%−7 pp · Ø 43% better than 19%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 0.91−0.03 · Ø 0.94 better than 38%
Pistol kills per match 2.3
Knife kills 8 in 256 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so clearly below the average (3.6%).

2K rounds 11.5%−0.9 pp · Ø 12.4% better than 27%
3K rounds 2.7%−0.9 pp · Ø 3.6% better than 18%
MVPs per match 1.8−0.3 · Ø 2.1 better than 22%
4Ks and aces 16x 4K, 1 ace in 214 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 77%
Utility damage per round 4.9+1.3 · Ø 3.6 better than 73%
Enemies flashed per round 0.35+0.12 · Ø 0.23 better than 76%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.64, ADR at 72.7
▼ Got worse
Rating −0.14, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.64 (at the start 0.66). Slightly below the average (0.69).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
29 matches · 55% win rate
On Mirage −28 ELO
54 matches · 48% win rate
Between 6:00 and 12:00 −64 ELO, win rate 45%
On Mondays −30 ELO, win rate 37%

1nstruction loses the most ELO on Anubis: −35 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.52 · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 279
51% better than 53%
0.70 better than 58%
77.8 better than 56%
0.99 better than 65%
54% of 333 duels better than 81%
33% of 54 situations better than 34%
Mirage54
48% right on the average
0.63 better than 19%
72.1 better than 25%
0.90 better than 30%
49% of 189 duels right on the average
26% of 39 situations better than 23%
Ancient35
66% better than 90%
0.60 better than 11%
68.4 better than 11%
0.82 better than 11%
49% of 115 duels right on the average
29% of 17 situations better than 30%
Anubis29
55% better than 68%
0.57 better than 4%
72.0 better than 19%
0.83 better than 10%
38% of 90 duels better than 6%
25% of 12 situations better than 25%
Inferno28
57% better than 70%
0.61 better than 21%
69.2 better than 22%
0.88 better than 30%
55% of 83 duels better than 83%
50% of 6 situations better than 78%
Cache15
40% -
0.64 -
71.7 -
0.97-
50% of 36 duels -
17% of 6 situations -
Nuke14
64% -
0.64 -
73.8 -
0.92-
61% of 46 duels -
40% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1nstruction plays

Across 256 matches 1nstruction averages K/R 0.64 and ADR 73.2; the rating across the 234 rated matches is 0.91. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 4 players. Most room to improve: 3K rounds at 2.7%, better than only 18% of level 4 players. Averages 14.1 kills per match with 36% headshots. The strongest map is Ancient with a 66% win rate in 35 matches. In 67 of 234 matches the rating was 1.10 or higher (29%), in 125 it was below 0.90. In 214 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: June 2026 at 1.06. 1nstruction loses the most ELO on Anubis (−35 ELO, win rate 55%). Things go best on Dust 2 (+68 ELO, win rate 51%). Match no. 4 of the day goes best: 60% win rate, +36 ELO. Improved over the last three months: Win rate +4 pp. Got weaker: Rating −0.14, Headshots −2 pp. Unchanged in recent months: K/R at 0.64, ADR at 72.7. Last 30 days: 90 matches, win rate 57%, net ELO +137.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.