1nsER3N-

Japan
281 matches tracked 78 matches in 30 days
Last updated:

How does 1nsER3N- play?

Rating 1.00 (from 279 matches) K/R 0.74 ADR 82.9 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 279 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 20%+9 pp · Ø 11% better than 87%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 1.9
Knife kills 7 in 281 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.8%).

2K rounds 13.7%+0.9 pp · Ø 12.8% better than 66%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 91%
MVPs per match 2.4+0.2 · Ø 2.2 better than 72%
4Ks and aces 40x 4K, 2 aces in 215 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 10%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.16, ADR +5.8, ELO +328
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.74
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.66). Slightly above the average (0.71).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
60 matches · 50% win rate
On Inferno −55 ELO
30 matches · 50% win rate
On Thursdays +36 ELO, win rate 38%

1nsER3N- loses the most ELO on Dust 2: −61 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
54% better than 64%
0.77 better than 70%
85.3 better than 77%
1.04 better than 61%
53% of 627 duels better than 67%
29% of 35 situations better than 24%
Dust 260
50% right on the average
0.73 better than 53%
84.0 better than 73%
0.98 better than 40%
46% of 434 duels better than 25%
45% of 33 situations better than 72%
Ancient38
47% better than 41%
0.76 better than 67%
85.7 better than 78%
1.01 better than 56%
49% of 261 duels better than 41%
27% of 22 situations better than 24%
Anubis34
53% better than 58%
0.71 better than 43%
81.0 better than 57%
0.95 better than 31%
47% of 239 duels better than 31%
30% of 23 situations better than 30%
Inferno30
50% better than 44%
0.67 better than 30%
75.5 better than 33%
0.93 better than 26%
47% of 171 duels better than 29%
33% of 15 situations better than 40%
Nuke26
46% better than 21%
0.74 better than 43%
81.9 right on the average
1.01 better than 39%
48% of 186 duels better than 28%
64% of 11 situations better than 92%
Cache6
33% -
0.66 -
68.9 -
0.91-
38% of 29 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1nsER3N- plays

Across 281 matches 1nsER3N- averages K/R 0.74 and ADR 82.9; the rating across the 279 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.2 kills per match with 41% headshots. The strongest map is Mirage with a 54% win rate in 87 matches. In 106 of 279 matches the rating was 1.10 or higher (38%), in 115 it was below 0.90. In 215 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: August 2026 at 1.07. 1nsER3N- loses the most ELO on Dust 2 (−61 ELO, win rate 50%). Things go best on Ancient (+114 ELO, win rate 47%). Match no. 2 of the day goes best: 62% win rate, −28 ELO. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +5.8, ELO +328. Got weaker: Headshots −5 pp, Win rate −3 pp. Last 30 days: 78 matches, win rate 49%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.