1nfernobtw00

Japan
On FACEIT since 2023 145 matches tracked 124 matches in 30 days
Last updated:

How does 1nfernobtw00 play?

Rating 0.97 K/R 0.70 ADR 75.7 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 16%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 27x 4K, 1 ace in 145 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 15%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 1nfernobtw00 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 145 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −64 ELO
43 matches · 44% win rate
In match 1 of the day −43 ELO
30 matches · 33% win rate
On Sundays ±0 ELO, win rate 27%

1nfernobtw00 loses the most ELO on Dust 2: −64 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
45% better than 24%
0.69 better than 25%
76.0 better than 25%
0.96 better than 24%
45% of 246 duels better than 17%
41% of 29 situations better than 60%
Dust 243
44% better than 23%
0.70 better than 28%
75.7 better than 21%
0.95 better than 18%
51% of 186 duels better than 46%
39% of 23 situations better than 56%
Anubis14
36% -
0.73 -
78.7 -
1.03-
49% of 67 duels -
25% of 4 situations -
Nuke14
57% -
0.75 -
74.5 -
1.11-
48% of 66 duels -
27% of 11 situations -
Ancient13
54% -
0.74 -
79.7 -
1.02-
41% of 70 duels -
20% of 5 situations -
Cache4
25% -
0.53 -
62.8 -
0.71-
38% of 13 duels -
0% of 2 situations -
Inferno4
50% -
0.55 -
63.4 -
0.74-
33% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1nfernobtw00 plays

Across 145 matches 1nfernobtw00 averages K/R 0.70, ADR 75.7 and a rating of 0.97. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 48% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 47 of 145 matches the rating was 1.10 or higher (32%), in 69 it was below 0.90. In 145 matches with detailed stats: 27 4Ks and 1 ace. 1nfernobtw00 loses the most ELO on Dust 2 (−64 ELO, win rate 44%). Things go best on Mirage (+77 ELO, win rate 45%). Match no. 2 of the day goes best: 56% win rate, +46 ELO. Last 30 days: 124 matches, win rate 43%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.