1keciam

Poland
On FACEIT since 2025 238 matches tracked 44 matches in 30 days
ELO ▲ 17
2,061
30-day peak: 2,164
Rank EU
#202,975
Poland #11,420 in Poland
Last updated:

How does 1keciam play?

Rating 0.95 K/R 0.69 ADR 75.3 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 237 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 0 aces in 174 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +161
= Stayed the same
K/R at 0.69, ADR at 74.5
▼ Got worse
Rating −0.06, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −46 ELO
37 matches · 38% win rate
On Nuke −30 ELO
21 matches · 48% win rate
Between 18:00 and 24:00 −50 ELO, win rate 46%
On Saturdays +5 ELO, win rate 45%

1keciam loses the most ELO on Mirage: −46 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Cache
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 1.81 · Ancient

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis59
53% better than 58%
0.70 better than 32%
77.0 better than 30%
0.97 better than 29%
42% of 191 duels better than 9%
36% of 42 situations better than 44%
Ancient52
50% better than 41%
0.69 better than 25%
77.5 better than 29%
0.94 better than 22%
42% of 269 duels better than 8%
45% of 20 situations better than 73%
Mirage37
38% better than 9%
0.67 better than 19%
71.5 better than 11%
0.91 better than 14%
45% of 181 duels better than 17%
38% of 16 situations right on the average
Inferno25
56% better than 54%
0.72 better than 32%
75.9 better than 19%
1.01 better than 32%
47% of 117 duels better than 20%
58% of 12 situations better than 88%
Cache24
58% -
0.71 -
75.9 -
0.99-
52% of 87 duels -
50% of 12 situations -
Nuke21
48% better than 28%
0.69 better than 20%
72.4 better than 13%
0.91 better than 9%
54% of 90 duels better than 56%
17% of 12 situations better than 8%
Dust 219
58% better than 73%
0.68 better than 22%
72.8 better than 13%
0.93 better than 17%
40% of 72 duels better than 6%
33% of 9 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How 1keciam plays

Across 237 matches 1keciam averages K/R 0.69, ADR 75.3 and a rating of 0.95. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 53% headshots. The strongest map is Cache with a 58% win rate in 24 matches. In 71 of 237 matches the rating was 1.10 or higher (30%), in 105 it was below 0.90. In 174 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. 1keciam loses the most ELO on Mirage (−46 ELO, win rate 38%). Things go best on Cache (+90 ELO, win rate 58%). Match no. 1 of the day goes best: 56% win rate, +51 ELO. Improved over the last three months: Headshots +5 pp, ELO +161. Got weaker: Rating −0.06, Win rate −5 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.5. Last 30 days: 44 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.