1justick

Japan
156 matches tracked 18 matches in 30 days
ELO ▲ 68
2,084
30-day peak: 2,084
Rank EU
#189,756
Japan #5,328 in Japan
Last updated:

How does 1justick play?

Rating 1.04 K/R 0.71 ADR 76.6 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 156 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.4
Knife kills 2 in 156 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 13%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 0 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +8 pp, ELO +124
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.29, Rating −0.39, ADR −24.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.67 (at the start 0.96). Clearly below the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +134 ELO
59 matches · 47% win rate
Between 12:00 and 18:00 −15 ELO, win rate 48%
On Tuesdays +8 ELO, win rate 47%

1justick loses the most ELO in match 1 of the day: +134 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Highest rating in a match: 2.54 · Ancient
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
55% better than 62%
0.68 better than 22%
75.8 better than 23%
0.99 better than 36%
54% of 179 duels better than 65%
40% of 47 situations better than 57%
Mirage45
40% better than 13%
0.70 better than 32%
72.4 better than 12%
0.99 better than 38%
50% of 134 duels better than 43%
43% of 44 situations better than 66%
Anubis23
52% better than 53%
0.74 right on the average
80.4 better than 50%
1.08 better than 68%
55% of 60 duels better than 70%
50% of 18 situations better than 80%
Ancient15
60% better than 74%
0.78 better than 69%
82.1 better than 56%
1.15 better than 87%
63% of 51 duels better than 96%
27% of 11 situations better than 25%
Cache8
88% -
0.81 -
83.6 -
1.23-
56% of 25 duels -
57% of 7 situations -
Inferno8
75% -
0.77 -
79.8 -
1.12-
61% of 28 duels -
25% of 8 situations -
Nuke6
100% -
0.65 -
75.3 -
0.98-
61% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1justick plays

Across 156 matches 1justick averages K/R 0.71, ADR 76.6 and a rating of 1.04. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 42% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 62 of 156 matches the rating was 1.10 or higher (40%), in 58 it was below 0.90. In 133 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.37. 1justick loses the most ELO in match 1 of the day (+134 ELO, win rate 47%). Things go best on Mirage (+56 ELO, win rate 40%). From match no. 5 of the day on, things go best: 63% win rate. Improved over the last three months: Headshots +5 pp, Win rate +8 pp, ELO +124. Got weaker: K/R −0.29, Rating −0.39, ADR −24.2. Last 30 days: 18 matches, win rate 56%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.