1jHNN

Zimbabwe
183 matches tracked 42 matches in 30 days
Last updated:

How does 1jHNN play?

Rating 1.05 (from 157 matches) K/R 0.74 ADR 79.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 157 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 8

Compared with 1,232 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 7%−3 pp · Ø 10% better than 41%
K/D 1.07+0.07 · Ø 1.00 better than 77%
Pistol kills per match 2.3
Knife kills 12 in 183 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 58%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 69%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 23x 4K, 1 ace in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 53%
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +4 pp, ELO +258
= Stayed the same
K/R at 0.74, ADR at 79.6
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
57 matches · 53% win rate
In match 4 of the day −24 ELO
22 matches · 27% win rate
Between 12:00 and 18:00 −65 ELO, win rate 42%
On Wednesdays −44 ELO, win rate 42%

1jHNN loses the most ELO on Mirage: −110 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 2.00 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
53% better than 60%
0.73 better than 54%
76.7 better than 35%
1.01 better than 53%
58% of 137 duels better than 89%
42% of 36 situations better than 59%
Dust 246
35% better than 6%
0.67 better than 22%
74.4 better than 21%
0.97 better than 35%
55% of 132 duels better than 74%
32% of 34 situations better than 31%
Anubis30
50% better than 42%
0.78 better than 78%
83.3 better than 71%
1.11 better than 84%
53% of 62 duels better than 64%
43% of 23 situations better than 63%
Ancient28
54% better than 61%
0.81 better than 86%
87.7 better than 84%
1.17 better than 92%
49% of 61 duels better than 45%
25% of 16 situations better than 22%
Cache11
55% -
0.81 -
86.0 -
1.10-
54% of 28 duels -
33% of 6 situations -
Inferno8
50% -
0.70 -
76.5 -
0.99-
52% of 27 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1jHNN plays

Across 183 matches 1jHNN averages K/R 0.74 and ADR 79.5; the rating across the 157 rated matches is 1.05. Biggest strength: Utility damage per round at 5.9, better than 86% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 16.3 kills per match with 43% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 69 of 157 matches the rating was 1.10 or higher (44%), in 50 it was below 0.90. In 139 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. 1jHNN loses the most ELO on Mirage (−110 ELO, win rate 53%). Things go best from match 5 of the day (+74 ELO, win rate 53%). From match no. 5 of the day on, things go best: 53% win rate, +74 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, ELO +258. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.6. Last 30 days: 42 matches, win rate 36%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.