1imit

Kyrgyzstan
196 matches tracked 20 matches in 30 days
Last updated:

How does 1imit play?

Rating 1.14 (from 176 matches) K/R 0.83 ADR 89.8 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 176 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.12+0.10 · Ø 1.02 better than 80%
Pistol kills per match 3.8
Knife kills 3 in 196 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.3%).

2K rounds 15.4%+2.1 pp · Ø 13.3% better than 89%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 35x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 91%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.6, Headshots +5 pp, Win rate +6 pp, ELO +380
= Stayed the same
K/R at 0.84, Rating at 1.15
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
25 matches · 48% win rate
In match 2 of the day −22 ELO
40 matches · 40% win rate
On Thursdays −23 ELO, win rate 32%

1imit loses the most ELO on Inferno: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 48 · Cache
  3. Highest rating in a match: 2.31 · Ancient

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
55% better than 59%
0.86 better than 93%
93.2 better than 93%
1.19 better than 92%
59% of 298 duels better than 88%
55% of 31 situations better than 87%
Anubis37
43% better than 21%
0.85 better than 93%
91.0 better than 93%
1.18 better than 91%
57% of 175 duels better than 81%
42% of 24 situations better than 62%
Inferno25
48% better than 35%
0.83 better than 85%
93.2 better than 92%
1.14 better than 79%
58% of 151 duels better than 80%
55% of 11 situations better than 89%
Mirage24
50% better than 44%
0.75 better than 57%
81.2 better than 55%
1.03 better than 53%
52% of 102 duels better than 58%
57% of 7 situations better than 91%
Dust 221
52% right on the average
0.78 better than 70%
86.6 better than 76%
1.10 better than 72%
61% of 104 duels better than 92%
36% of 14 situations better than 47%
Cache17
29% -
0.84 -
90.1 -
1.13-
63% of 110 duels -
33% of 6 situations -
Nuke9
44% -
0.79 -
85.7 -
1.06-
53% of 43 duels -
29% of 7 situations -
Overpass3
67% -
0.80 -
80.7 -
1.10-
60% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1imit plays

Across 196 matches 1imit averages K/R 0.83 and ADR 89.8; the rating across the 176 rated matches is 1.14. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Ancient with a 55% win rate in 60 matches. In 92 of 176 matches the rating was 1.10 or higher (52%), in 53 it was below 0.90. In 116 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.17. 1imit loses the most ELO on Inferno (−23 ELO, win rate 48%). Things go best on Anubis (+36 ELO, win rate 43%). Improved over the last three months: ADR +4.6, Headshots +5 pp, Win rate +6 pp, ELO +380. Unchanged in recent months: K/R at 0.84, Rating at 1.15. Last 30 days: 20 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.