1hulle

Italy
127 matches tracked
Last updated:

How does 1hulle play?

Rating 0.98 K/R 0.73 ADR 80.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 34%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 12x 4K, 0 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 81%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 77%+6 pp · Ø 71% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, Win rate +8 pp
= Stayed the same
ADR at 79.7
▼ Got worse
K/R −0.04, Rating −0.07, ELO −134

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
21 matches · 38% win rate
From match 5 of the day +22 ELO
37 matches · 41% win rate

1hulle loses the most ELO on Dust 2: −4 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Longest win streak: 8 wins in a row · Vertigo
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
63% better than 86%
0.76 better than 54%
83.7 better than 61%
1.03 better than 44%
56% of 330 duels better than 74%
42% of 19 situations better than 61%
Ancient28
50% better than 40%
0.68 better than 18%
79.4 better than 35%
0.92 better than 12%
46% of 158 duels better than 21%
33% of 9 situations better than 39%
Dust 221
38% better than 9%
0.72 better than 37%
78.1 better than 32%
0.97 better than 24%
50% of 117 duels better than 40%
40% of 10 situations right on the average
Anubis9
44% -
0.72 -
76.5 -
0.96-
51% of 68 duels -
20% of 5 situations -
Cache5
0% -
0.69 -
79.9 -
0.84-
52% of 25 duels -
0% of 4 situations -
Nuke5
20% -
0.69 -
76.0 -
0.87-
42% of 31 duels -
25% of 4 situations -
Overpass3
67% -
0.84 -
88.5 -
1.15-
55% of 20 duels -
-
Vertigo3
33% -
0.65 -
78.9 -
0.87-
48% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1hulle plays

Across 127 matches 1hulle averages K/R 0.73, ADR 80.8 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 52 matches. In 43 of 127 matches the rating was 1.10 or higher (34%), in 59 it was below 0.90. In 68 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.12. 1hulle loses the most ELO on Dust 2 (−4 ELO, win rate 38%). Things go best on Mirage (+78 ELO, win rate 63%). Match no. 1 of the day goes best: 68% win rate, +68 ELO. Improved over the last three months: Headshots +4 pp, Win rate +8 pp. Got weaker: K/R −0.04, Rating −0.07, ELO −134. Unchanged in recent months: ADR at 79.7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.