1hra

Russia
234 matches tracked 54 matches in 30 days
ELO ▲ 315
3,150
30-day peak: 3,170
Rank EU ▼ 363 places
#4,207
RU #1,197 in RU
30 days · prev. #3,844 · best #3,844
Last updated:

How does 1hra play?

Rating 1.01 K/R 0.70 ADR 78.7 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 32%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.02−0.03 · Ø 1.05 better than 28%
Pistol kills per match 3.1
Knife kills 5 in 234 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.6%).

2K rounds 11.7%−1.9 pp · Ø 13.6% better than 7%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 21x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 4.0+0.2 · Ø 3.8 better than 55%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +250
= Stayed the same
ADR at 77.8
▼ Got worse
K/R −0.06, Rating −0.08, Headshots −5 pp, Win rate −7 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.75). Clearly below the average (0.75).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −206 ELO
57 matches · 46% win rate
In match 1 of the day −80 ELO
35 matches · 46% win rate
Between 6:00 and 12:00 +133 ELO, win rate 48%
On Fridays −120 ELO, win rate 46%

1hra loses the most ELO on Mirage: −206 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
56% better than 54%
0.71 better than 27%
77.1 better than 24%
1.04 better than 38%
56% of 300 duels better than 69%
40% of 45 situations right on the average
Mirage57
46% better than 15%
0.71 better than 26%
78.7 better than 31%
1.02 better than 33%
48% of 231 duels better than 23%
39% of 38 situations right on the average
Ancient33
58% better than 58%
0.71 better than 26%
83.6 better than 56%
1.00 better than 28%
50% of 179 duels better than 33%
40% of 10 situations better than 54%
Anubis32
59% better than 62%
0.68 better than 16%
76.9 better than 24%
0.98 better than 22%
55% of 115 duels better than 64%
33% of 21 situations better than 37%
Nuke20
55% better than 37%
0.73 better than 30%
79.8 better than 34%
0.99 better than 19%
56% of 98 duels better than 64%
43% of 14 situations better than 58%
Inferno14
57% -
0.69 -
79.1 -
0.99-
41% of 54 duels -
33% of 6 situations -
Cache10
70% -
0.67 -
78.2 -
0.95-
53% of 32 duels -
50% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1hra plays

Across 234 matches 1hra averages K/R 0.70, ADR 78.7 and a rating of 1.01. Most room to improve: Utility hit rate at 27%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 79 of 234 matches the rating was 1.10 or higher (34%), in 89 it was below 0.90. In 161 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. 1hra loses the most ELO on Mirage (−206 ELO, win rate 46%). Things go best on Dust 2 (+101 ELO, win rate 56%). Improved over the last three months: ELO +250. Got weaker: K/R −0.06, Rating −0.08, Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: ADR at 77.8. Last 30 days: 54 matches, win rate 59%, net ELO +160.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.