1goyxrd

Russia
On FACEIT since 2023 110 matches tracked 60 matches in 30 days
ELO ▲ 216
3,279
30-day peak: 3,426
Rank EU ▼ 72 places
#2,695
Russia #749 in Russia
30 days · prev. #2,623 · best #1,392
Last updated:

How does 1goyxrd play?

Rating 1.13 (from 60 matches) K/R 0.80 ADR 86.4 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 60 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 1%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.11+0.06 · Ø 1.05 better than 59%
Pistol kills per match 2.8
Zeus kills1 in 110 matches
Knife kills 2 in 110 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.5%).

2K rounds 15.5%+2.0 pp · Ø 13.5% better than 84%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 15x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 4%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp
= Stayed the same
K/R at 0.81, ADR at 87.1
▼ Got worse
Headshots −4 pp, ELO −510

Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.85. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.21 · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
65% better than 88%
0.79 better than 63%
86.1 better than 69%
1.17 better than 80%
58% of 155 duels better than 79%
50% of 20 situations better than 82%
Dust 225
48% better than 25%
0.85 better than 85%
89.9 better than 82%
1.28-
57% of 87 duels better than 74%
75% of 4 situations better than 99%
Ancient16
44% better than 15%
0.77 better than 56%
84.5 better than 61%
1.01-
53% of 38 duels right on the average
50% of 4 situations better than 79%
Anubis12
67% -
0.86 -
91.2 -
1.06-
40% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1goyxrd plays

Across 110 matches 1goyxrd averages K/R 0.80 and ADR 86.4; the rating across the 60 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 50%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 30 of 60 matches the rating was 1.10 or higher (50%), in 19 it was below 0.90. In 60 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. Things go best on Mirage (+115 ELO, win rate 65%). From match no. 5 of the day on, things go best: 63% win rate, +139 ELO. Improved over the last three months: Win rate +8 pp. Got weaker: Headshots −4 pp, ELO −510. Unchanged in recent months: K/R at 0.81, ADR at 87.1. Last 30 days: 60 matches, win rate 62%, net ELO +122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.