1goth

Russia
On FACEIT since 2022 156 matches tracked 24 matches in 30 days
ELO ▼ 15
2,502
30-day peak: 2,517
Rank EU
#52,761
Russia #14,845 in Russia
Last updated:

How does 1goth play?

Rating 1.02 K/R 0.75 ADR 81.7 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 156 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Knife kills 1 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 68%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 10x 4K, 1 ace in 78 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +18 pp, ELO +430
= Stayed the same
K/R at 0.75, Rating at 1.04, ADR at 82.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
31 matches · 39% win rate
In match 4 of the day ±0 ELO
20 matches · 50% win rate
Between 0:00 and 6:00 −30 ELO, win rate 38%
On Mondays +38 ELO, win rate 48%

1goth loses the most ELO on Dust 2: −60 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
63% better than 86%
0.76 better than 55%
82.6 better than 57%
1.03 better than 45%
49% of 228 duels better than 33%
31% of 26 situations better than 26%
Ancient35
57% better than 64%
0.80 better than 70%
87.4 better than 73%
1.09 better than 62%
56% of 168 duels better than 70%
35% of 17 situations better than 42%
Dust 231
39% better than 10%
0.67 better than 16%
73.8 better than 15%
0.94 better than 16%
50% of 113 duels better than 39%
38% of 13 situations right on the average
Anubis26
62% better than 78%
0.70 better than 26%
80.7 better than 45%
1.00 better than 34%
45% of 116 duels better than 15%
57% of 14 situations better than 88%
Nuke11
64% -
0.80 -
83.3 -
1.09-
64% of 50 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1goth plays

Across 156 matches 1goth averages K/R 0.75, ADR 81.7 and a rating of 1.02. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 53% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 58 of 156 matches the rating was 1.10 or higher (37%), in 59 it was below 0.90. In 78 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. 1goth loses the most ELO on Dust 2 (−60 ELO, win rate 39%). Things go best on Mirage (+90 ELO, win rate 63%). From match no. 5 of the day on, things go best: 65% win rate, +30 ELO. Improved over the last three months: Headshots +7 pp, Win rate +18 pp, ELO +430. Unchanged in recent months: K/R at 0.75, Rating at 1.04, ADR at 82.0. Last 30 days: 24 matches, win rate 50%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.