1cow

USA
49 matches tracked
ELO
2,330
Peak across the last 35 matches: 2,171
Rank NA ▲ 1,023 places
#2,736 #1,489 in US
30 days · before #3,759 · best #2,736
Last updated:

How does 1cow play?

Rating 1.03 (from 6 matches) K/R 0.85 ADR 93.4 from 35 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 83%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average.
Multi-killsDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 53%+2 pp better than 64%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 7%−4 pp better than 41%
K/D 1.24+0.21 better than 94%
Pistol kills per match 3.3
Knife kills 1 in 35 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.9+0.6 better than 93%
4Ks and aces 5x 4K, 1 ace in 22 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 48%+13 pp better than 99%
Utility damage per round 8.4+4.3 better than 99%
Enemies flashed per round 0.31+0.01 better than 56%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.96.

Patterns

From the last 35 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.35 · Inferno
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 35 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis9
67% -
0.83 -
95.4 -
0.52-
44% of 48 duels -
50% of 2 situations -
Inferno8
63% -
0.87 -
96.4 -
1.33-
64% of 33 duels -
33% of 3 situations -
Nuke6
0% -
1.05 -
102.3 -
-
58% of 33 duels -
60% of 5 situations -
Ancient5
80% -
0.71 -
82.7 -
0.90-
63% of 19 duels -
0% of 2 situations -
Cache3
33% -
0.63 -
81.6 -
-
52% of 21 duels -
0% of 1 situations -
Dust 23
33% -
0.75 -
81.1 -
0.99-
69% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1cow plays

Across 35 matches 1cow averages K/R 0.85 and ADR 93.4; the rating across the 6 rated matches is 1.03. Biggest strength: Utility with impact at 48%. That is better than 99% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 16% of players on level 10. On average 19.1 kills per match, 44% of them headshots. In 22 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: September 2026 at 0.98. Last 30 days: 1 matches, win rate 100%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.