1coLg

USA
On FACEIT since 2016 137 matches tracked 13 matches in 30 days
ELO ▼ 23
2,116
30-day peak: 2,139
Rank NA ▼ 913 places
#5,491
USA #2,783 in USA
30 days · prev. #4,578 · best #4,578
Last updated:

How does 1coLg play?

Rating 0.98 K/R 0.69 ADR 82.1 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 3.0
Knife kills 4 in 137 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 4 aces in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.2 utility damage per round and so well above the average (4.2).

Utility hit rate 51%+16 pp · Ø 35% better than 99%
Utility damage per round 9.2+5.0 · Ø 4.2 better than 99%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +8.2
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −7 pp, ELO −77

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.71 (at the start 0.61). Slightly below the average (0.74).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
43 matches · 37% win rate
From match 5 of the day −29 ELO
22 matches · 41% win rate

1coLg loses the most ELO on Mirage: −79 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.40 · Mirage
  3. Most kills in a match: 34 · Cache

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
68% better than 95%
0.75 better than 57%
87.5 better than 82%
1.10 better than 73%
54% of 218 duels better than 65%
30% of 33 situations better than 29%
Mirage43
37% better than 8%
0.65 better than 12%
77.5 better than 35%
0.89 better than 9%
47% of 215 duels better than 26%
22% of 23 situations better than 12%
Cache15
60% -
0.74 -
85.9 -
1.03-
49% of 84 duels -
33% of 12 situations -
Inferno14
43% -
0.60 -
76.6 -
0.84-
42% of 84 duels -
20% of 5 situations -
Ancient13
54% -
0.70 -
84.7 -
0.99-
53% of 59 duels -
38% of 8 situations -
Anubis5
20% -
0.56 -
68.9 -
0.76-
33% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1coLg plays

Across 137 matches 1coLg averages K/R 0.69, ADR 82.1 and a rating of 0.98. Biggest strength: Utility hit rate at 51%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Dust 2 with a 68% win rate in 47 matches. In 45 of 137 matches the rating was 1.10 or higher (33%), in 64 it was below 0.90. In 107 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. 1coLg loses the most ELO on Mirage (−79 ELO, win rate 37%). Things go best on Dust 2 (+33 ELO, win rate 68%). Improved over the last three months: K/R +0.10, Rating +0.14, ADR +8.2. Got weaker: Headshots −4 pp, Win rate −7 pp, ELO −77. Last 30 days: 13 matches, win rate 38%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.