1bbb_

Brazil
On FACEIT since 2019 274 matches tracked 70 matches in 30 days
ELO ▼ 13
1,892
30-day peak: 1,963
Rank SA ▼ 328 places
#4,864
30 days · prev. #4,536 · best #4,536
Last updated:

How does 1bbb_ play?

Rating 1.03 (from 206 matches) K/R 0.70 ADR 74.7 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 206 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 83%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 1.01−0.01 · Ø 1.02 better than 50%
Pistol kills per match 2.8
Zeus kills1 in 273 matches
Knife kills 1 in 273 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 35%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 47%
MVPs per match 2.1−0.2 · Ø 2.3 better than 32%
4Ks and aces 33x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.28).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 60%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 98%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, ADR +7.1
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −5 pp, ELO −301

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.71 (at the start 0.64). Just below the average (0.73).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −58 ELO
63 matches · 35% win rate
On Ancient −23 ELO
21 matches · 43% win rate
On Mondays −4 ELO, win rate 39%

1bbb_ loses the most ELO on Dust 2: −58 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Inferno
  2. Highest rating in a match: 1.93 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
51% better than 53%
0.65 better than 13%
69.8 better than 6%
0.98 better than 38%
48% of 379 duels better than 34%
38% of 47 situations right on the average
Dust 263
35% better than 8%
0.68 better than 25%
74.3 better than 19%
1.02 better than 52%
49% of 211 duels better than 42%
37% of 41 situations better than 47%
Inferno36
50% better than 38%
0.75 better than 60%
79.6 better than 46%
1.07 better than 62%
53% of 135 duels better than 58%
22% of 23 situations better than 18%
Anubis32
59% better than 76%
0.71 better than 38%
76.4 better than 28%
1.03 right on the average
61% of 99 duels better than 92%
44% of 16 situations better than 68%
Ancient21
43% better than 24%
0.78 better than 70%
82.3 better than 60%
1.20 better than 95%
57% of 67 duels better than 82%
28% of 18 situations better than 24%
Cache16
63% -
0.71 -
75.0 -
1.00-
54% of 56 duels -
15% of 13 situations -
Nuke6
33% -
0.76 -
83.7 -
1.09-
43% of 23 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1bbb_ plays

Across 273 matches 1bbb_ averages K/R 0.70 and ADR 74.7; the rating across the 206 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 15.4 kills per match with 54% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 80 of 206 matches the rating was 1.10 or higher (39%), in 69 it was below 0.90. In 204 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. 1bbb_ loses the most ELO on Dust 2 (−58 ELO, win rate 35%). Things go best on Mirage (+158 ELO, win rate 51%). Match no. 2 of the day goes best: 52% win rate, +24 ELO. Improved over the last three months: K/R +0.07, ADR +7.1. Got weaker: Headshots −5 pp, ELO −301. Unchanged in recent months: Win rate at 47%. Last 30 days: 70 matches, win rate 47%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.