1banme

Ukraine
On FACEIT since 2025 241 matches tracked 41 matches in 30 days
ELO ▲ 282
2,203
30-day peak: 2,203
Rank EU
#134,297
Ukraine #5,324 in Ukraine
Last updated:

How does 1banme play?

Rating 1.05 (from 191 matches) K/R 0.73 ADR 77.5 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 191 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so just above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 0 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 4%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 67%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +25 pp
= Stayed the same
K/R at 0.75, ADR at 78.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.78
FebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months: 0.75 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
62 matches · 56% win rate
On Dust 2 −83 ELO
56 matches · 50% win rate
On Thursdays −226 ELO, win rate 42%

1banme loses the most ELO on Mirage: −102 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.13 · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 69%
0.72 better than 41%
79.5 better than 44%
1.03 right on the average
44% of 185 duels better than 14%
29% of 31 situations better than 23%
Dust 256
50% better than 44%
0.72 better than 41%
74.5 better than 18%
1.06 better than 61%
53% of 187 duels better than 60%
52% of 33 situations better than 85%
Anubis49
53% better than 58%
0.76 better than 62%
80.0 better than 48%
1.07 better than 65%
47% of 217 duels better than 25%
29% of 31 situations better than 27%
Ancient35
46% better than 29%
0.76 better than 58%
77.7 better than 30%
1.12 better than 79%
53% of 93 duels better than 60%
42% of 19 situations better than 62%
Nuke18
44% better than 17%
0.76 right on the average
80.9 better than 41%
1.03-
43% of 40 duels better than 9%
50% of 6 situations better than 72%
Inferno11
18% -
0.63 -
70.6 -
0.83-
27% of 22 duels -
75% of 4 situations -
Cache8
63% -
0.71 -
75.6 -
0.97-
39% of 46 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1banme plays

Across 241 matches 1banme averages K/R 0.73 and ADR 77.5; the rating across the 191 rated matches is 1.05. Biggest strength: Headshot rate at 58%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 58% headshots. The strongest map is Mirage with a 56% win rate in 62 matches. In 77 of 191 matches the rating was 1.10 or higher (40%), in 59 it was below 0.90. In 169 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. 1banme loses the most ELO on Mirage (−102 ELO, win rate 56%). Things go best on Anubis (+25 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, Win rate +25 pp. Unchanged in recent months: K/R at 0.75, ADR at 78.1. Last 30 days: 41 matches, win rate 56%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.