1artes

China
212 matches tracked 16 matches in 30 days
Last updated:

How does 1artes play?

Rating 1.03 (from 207 matches) K/R 0.74 ADR 81.1 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 77%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (47%).

Headshot rate 40%−7 pp · Ø 47% better than 19%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.04+0.01 · Ø 1.03 better than 74%
Pistol kills per match 2.4
Knife kills 8 in 212 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 87%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 72%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 19x 4K, 2 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 69%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 38%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.12, ADR +6.7, Win rate +4 pp
= Stayed the same
Headshots at 40%
▼ Got worse
ELO −59

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
47 matches · 64% win rate
On Anubis −26 ELO
36 matches · 53% win rate
Between 0:00 and 6:00 +2 ELO, win rate 45%
On Tuesdays −20 ELO, win rate 35%

1artes loses the most ELO on Mirage: −57 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Cache
  2. Most kills in a match: 44 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
49% better than 41%
0.70 better than 40%
78.9 better than 49%
0.98 better than 43%
50% of 201 duels right on the average
33% of 30 situations better than 37%
Mirage47
64% better than 90%
0.73 better than 54%
78.2 better than 44%
1.04 better than 64%
51% of 158 duels better than 54%
42% of 26 situations better than 62%
Anubis36
53% better than 63%
0.79 better than 84%
86.4 better than 87%
1.07 better than 79%
64% of 161 duels better than 98%
53% of 17 situations better than 87%
Ancient28
50% right on the average
0.75 better than 66%
79.0 better than 45%
1.03 better than 66%
54% of 95 duels better than 75%
40% of 25 situations better than 57%
Inferno22
45% better than 31%
0.73 better than 62%
82.2 better than 72%
1.00 better than 57%
47% of 81 duels better than 30%
69% of 13 situations better than 97%
Cache14
21% -
0.85 -
91.3 -
1.11-
51% of 90 duels -
33% of 6 situations -
Nuke10
60% -
0.75 -
79.5 -
1.03-
54% of 54 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1artes plays

Across 212 matches 1artes averages K/R 0.74 and ADR 81.1; the rating across the 207 rated matches is 1.03. Biggest strength: Opening duels won at 55%, better than 88% of level 7 players. Most room to improve: Headshot rate at 40%, better than only 19% of level 7 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Mirage with a 64% win rate in 47 matches. In 83 of 207 matches the rating was 1.10 or higher (40%), in 80 it was below 0.90. In 132 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. 1artes loses the most ELO on Mirage (−57 ELO, win rate 64%). Things go best on Dust 2 (+32 ELO, win rate 49%). Match no. 1 of the day goes best: 60% win rate, −44 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +6.7, Win rate +4 pp. Got weaker: ELO −59. Unchanged in recent months: Headshots at 40%. Last 30 days: 16 matches, win rate 69%, net ELO −33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.