1aleks

Sweden
On FACEIT since 2024 155 matches tracked
Last updated:

How does 1aleks play?

Rating 1.07 K/R 0.76 ADR 81.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 31x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 37%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether 1aleks is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 155 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −150 ELO
22 matches · 23% win rate
Between 18:00 and 24:00 +37 ELO, win rate 49%
On Sundays −82 ELO, win rate 46%

1aleks loses the most ELO on Ancient: −150 ELO, 23% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.06 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
63% better than 85%
0.78 better than 66%
81.9 better than 53%
1.11 better than 71%
51% of 244 duels right on the average
46% of 28 situations better than 74%
Anubis32
59% better than 70%
0.77 better than 61%
81.7 better than 52%
1.07 better than 58%
52% of 122 duels right on the average
42% of 24 situations better than 57%
Ancient22
23% better than 1%
0.74 better than 47%
79.2 better than 37%
0.97 better than 27%
47% of 91 duels better than 25%
27% of 11 situations better than 23%
Dust 220
60% better than 78%
0.76 better than 57%
80.9 better than 48%
1.04 right on the average
57% of 96 duels better than 79%
44% of 16 situations better than 68%
Inferno14
50% -
0.69 -
77.6 -
1.05-
40% of 43 duels -
62% of 13 situations -
Cache8
50% -
0.83 -
86.4 -
1.18-
58% of 33 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1aleks plays

Across 155 matches 1aleks averages K/R 0.76, ADR 81.0 and a rating of 1.07. Averages 17.3 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 56 matches. In 74 of 155 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 142 matches with detailed stats: 31 4Ks and 3 aces. 1aleks loses the most ELO on Ancient (−150 ELO, win rate 23%). Things go best on Mirage (+57 ELO, win rate 63%). Match no. 2 of the day goes best: 61% win rate, +1 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.