1_00kd666

Poland
97 matches tracked
Last updated:

How does 1_00kd666 play?

Rating 1.11 K/R 0.82 ADR 89.2 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 97 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 10% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More damage per round than the level 8 average. Higher headshot rate than the level 8 average.
EntryDamageHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.07+0.08 · Ø 0.99 better than 76%
Pistol kills per match 2.9
Knife kills 3 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.3% of rounds and so well above the average (3.9%).

2K rounds 14.9%+1.8 pp · Ø 13.1% better than 88%
3K rounds 6.3%+2.4 pp · Ø 3.9% better than 99%
MVPs per match 2.8+0.6 · Ø 2.2 better than 96%
4Ks and aces 7x 4K, 1 ace in 66 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 23%−13 pp · Ø 36% better than 2%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 4%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, ELO +401
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.10, Rating −0.16, ADR −8.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.80 (at the start 0.90). Clearly above the average (0.72).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −12 ELO
22 matches · 41% win rate
In match 2 of the day +35 ELO
20 matches · 40% win rate

1_00kd666 loses the most ELO on Anubis: −12 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Ancient
  2. Highest rating in a match: 1.98 · Mirage
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 51%
0.88 better than 97%
95.8 better than 97%
1.20 better than 94%
52% of 249 duels better than 60%
28% of 25 situations better than 21%
Anubis22
41% better than 21%
0.84 better than 93%
88.9 better than 88%
1.15 better than 90%
57% of 148 duels better than 83%
50% of 18 situations better than 77%
Dust 212
33% -
0.72 -
84.3 -
0.93-
50% of 74 duels -
33% of 6 situations -
Ancient10
70% -
0.84 -
87.7 -
1.10-
54% of 57 duels -
75% of 4 situations -
Inferno6
50% -
0.66 -
70.1 -
0.88-
52% of 25 duels -
67% of 3 situations -
Cache4
50% -
0.66 -
76.0 -
0.91-
45% of 29 duels -
0% of 3 situations -
Nuke4
50% -
0.80 -
88.3 -
1.06-
56% of 32 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1_00kd666 plays

Across 97 matches 1_00kd666 averages K/R 0.82, ADR 89.2 and a rating of 1.11. Biggest strength: 3K rounds at 6.3%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 8 players. Averages 18.3 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 41 of 97 matches the rating was 1.10 or higher (42%), in 28 it was below 0.90. In 66 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: July 2026 at 1.23. 1_00kd666 loses the most ELO on Anubis (−12 ELO, win rate 41%). Things go best on Mirage (+64 ELO, win rate 51%). Match no. 1 of the day goes best: 62% win rate, +8 ELO. Improved over the last three months: Headshots +3 pp, ELO +401. Got weaker: K/R −0.10, Rating −0.16, ADR −8.4. Unchanged in recent months: Win rate at 49%. Last 30 days: 7 matches, win rate 57%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.