1YAZA

Portugal
On FACEIT since 2014 333 matches tracked 117 matches in 30 days
ELO ▲ 5
2,156
30-day peak: 2,362
Rank EU
#153,911
Portugal #2,561 in Portugal
Last updated:
Next update possible in 59m 3s

How does 1YAZA play?

Rating 1.04 K/R 0.72 ADR 74.9 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 333 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.0
Knife kills 4 in 333 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 42x 4K, 1 ace in 289 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 89%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ADR +4.7, ELO +235
= Stayed the same
K/R at 0.72, Rating at 1.04
▼ Got worse
Headshots −4 pp, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −100 ELO
48 matches · 31% win rate
On Anubis −82 ELO
29 matches · 45% win rate
On Thursdays +80 ELO, win rate 43%

1YAZA loses the most ELO on Inferno: −100 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.88 · Anubis

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 296
59% better than 76%
0.72 better than 41%
73.6 better than 15%
1.07 better than 64%
51% of 276 duels right on the average
34% of 94 situations better than 41%
Inferno48
31% better than 4%
0.71 better than 28%
72.1 better than 9%
1.01 better than 32%
55% of 161 duels better than 57%
26% of 46 situations better than 20%
Ancient47
40% better than 15%
0.69 better than 25%
73.9 better than 14%
1.00 better than 38%
50% of 159 duels better than 42%
31% of 42 situations better than 34%
Cache44
52% -
0.77 -
83.5 -
1.11-
61% of 161 duels -
41% of 34 situations -
Mirage41
59% better than 80%
0.70 better than 32%
72.1 better than 12%
1.01 better than 45%
51% of 152 duels right on the average
35% of 26 situations better than 41%
Anubis29
45% better than 28%
0.75 better than 57%
76.4 better than 27%
1.07 better than 65%
49% of 82 duels better than 36%
57% of 35 situations better than 91%
Nuke24
46% better than 19%
0.73 better than 36%
74.4 better than 17%
1.04 better than 46%
58% of 92 duels better than 76%
53% of 19 situations better than 80%
Vertigo4
50% -
0.66 -
75.3 -
0.90-
67% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1YAZA plays

Across 333 matches 1YAZA averages K/R 0.72, ADR 74.9 and a rating of 1.04. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 41%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 41 matches. In 138 of 333 matches the rating was 1.10 or higher (41%), in 107 it was below 0.90. In 289 matches with detailed stats: 42 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. 1YAZA loses the most ELO on Inferno (−100 ELO, win rate 31%). Things go best on Mirage (+142 ELO, win rate 59%). Match no. 3 of the day goes best: 54% win rate, +91 ELO. Improved over the last three months: ADR +4.7, ELO +235. Got weaker: Headshots −4 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.72, Rating at 1.04. Last 30 days: 117 matches, win rate 51%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.