1Wawa

Indonesia
On FACEIT since 2016 425 matches tracked 164 matches in 30 days
ELO ▲ 177
2,869
30-day peak: 2,978
Rank SEA ▼ 111 places
#271
Indonesia #23 in Indonesia
30 days · prev. #160 · best #117
Last updated:

How does 1Wawa play?

Rating 1.07 (from 377 matches) K/R 0.77 ADR 82.3 from 425 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 377 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (404 matches).

2,750-2,999 ELO

Compared with 11,430 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 94%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.06+0.01 · Ø 1.05 better than 47%
Pistol kills per match 2.8 from the last 377

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 82x 4K, 3 aces in 404 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 2%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, ADR +5.8, Headshots +60 pp, Win rate +21 pp, ELO +665
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.75
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.70). Slightly above the average (0.75).

Patterns

From the last 377 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −196 ELO
49 matches · 37% win rate
Between 6:00 and 12:00 +1 ELO, win rate 32%
On Thursdays −203 ELO, win rate 45%

1Wawa loses the most ELO in match 4 of the day: −196 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Anubis
  2. Highest rating in a match: 2.08 · Inferno
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage161
53% right on the average
0.75 better than 47%
81.2 better than 46%
1.04 better than 45%
53% of 671 duels better than 55%
48% of 77 situations better than 78%
Dust 284
50% better than 36%
0.78 better than 63%
84.6 better than 65%
1.09 better than 59%
54% of 367 duels better than 61%
41% of 41 situations better than 57%
Ancient53
47% better than 27%
0.84 better than 84%
85.1 better than 65%
1.15 better than 79%
54% of 227 duels better than 61%
53% of 32 situations better than 83%
Anubis30
43% better than 16%
0.75 right on the average
78.6 better than 32%
1.05 better than 48%
50% of 129 duels better than 36%
37% of 19 situations better than 46%
Inferno17
41% better than 8%
0.75 better than 36%
78.6 better than 21%
1.03 better than 23%
47% of 79 duels better than 11%
36% of 14 situations better than 42%
Cache16
56% better than 46%
0.85 better than 74%
88.1 better than 64%
1.15 better than 59%
63% of 81 duels better than 88%
23% of 13 situations better than 16%
Nuke15
40% better than 9%
0.73 better than 32%
78.0 better than 28%
0.98 better than 20%
38% of 58 duels better than 2%
25% of 8 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How 1Wawa plays

Across 425 matches 1Wawa averages K/R 0.77 and ADR 82.3; the rating across the 377 rated matches is 1.07. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 17.0 kills per match with 61% headshots. The strongest map is Cache with a 56% win rate in 16 matches. In 167 of 377 matches the rating was 1.10 or higher (44%), in 117 it was below 0.90. In 404 matches with detailed stats: 82 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. 1Wawa loses the most ELO in match 4 of the day (−196 ELO, win rate 37%). Things go best on Ancient (+165 ELO, win rate 47%). Match no. 3 of the day goes best: 60% win rate, +108 ELO. Improved over the last three months: K/R +0.08, ADR +5.8, Headshots +60 pp, Win rate +21 pp, ELO +665. Last 30 days: 164 matches, win rate 50%, net ELO +164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.