1Talib

Afghanistan
On FACEIT since 2020 117 matches tracked 29 matches in 30 days
Last updated:

How does 1Talib play?

Rating 0.87 K/R 0.63 ADR 70.9 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.02).

Headshot rate 54%+4 pp · Ø 50% better than 77%
AWP share of kills 6%−4 pp · Ø 10% better than 34%
K/D 0.83−0.19 · Ø 1.02 better than 2%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 8%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 15%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 12x 4K, 3 aces in 96 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 9%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.08, Win rate +23 pp
= Stayed the same
ADR at 71.6, Headshots at 54%
▼ Got worse
ELO −70

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.63 (at the start 0.59). Clearly below the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +47 ELO
36 matches · 47% win rate
Between 18:00 and 24:00 +7 ELO, win rate 41%

1Talib loses the most ELO in match 1 of the day: +47 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.80 · Dust 2
  3. Most kills in a match: 27 · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
63% better than 87%
0.64 better than 11%
71.3 better than 11%
0.91 better than 14%
43% of 221 duels better than 13%
42% of 24 situations better than 61%
Ancient15
40% better than 15%
0.57 better than 1%
66.2 better than 2%
0.81 better than 2%
44% of 62 duels better than 13%
50% of 8 situations better than 82%
Anubis14
50% -
0.61 -
72.5 -
0.82-
36% of 72 duels -
33% of 9 situations -
Nuke14
64% -
0.67 -
72.1 -
0.93-
52% of 67 duels -
42% of 12 situations -
Inferno9
56% -
0.67 -
70.2 -
0.94-
48% of 29 duels -
33% of 6 situations -
Mirage6
67% -
0.56 -
72.8 -
0.71-
43% of 35 duels -
50% of 6 situations -
Cache4
50% -
0.58 -
72.4 -
0.74-
24% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 1Talib plays

Across 117 matches 1Talib averages K/R 0.63, ADR 70.9 and a rating of 0.87. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.83, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 54% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 29 of 117 matches the rating was 1.10 or higher (25%), in 61 it was below 0.90. In 96 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. 1Talib loses the most ELO in match 1 of the day (+47 ELO, win rate 47%). Things go best on Dust 2 (+73 ELO, win rate 63%). From match no. 5 of the day on, things go best: 67% win rate, +70 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, Win rate +23 pp. Got weaker: ELO −70. Unchanged in recent months: ADR at 71.6, Headshots at 54%. Last 30 days: 29 matches, win rate 83%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.