1TaP-i
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (52%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 2 kills in 11.8% of rounds and so clearly below the average (13.6%).
Utility and deaths
WeaknessDied in 78% of rounds and so well above the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months: 0.68 (at the start 0.63). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.91 (at the start 0.85). Well below the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 78.7. Last 3 months: 76.9 (at the start 68.3). Slightly below the average (81.1).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months: 56% (at the start 59%). Clearly above the average (51%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 53% (at the start 60%). Clearly above the average (50%).
Best month: September 2026 with 2,706.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1TaP-i loses the most ELO on Dust 2: −55 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 41 · Ancient
- Highest rating in a match: 1.89 · Ancient
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1TaP-i plays
Across 151 matches 1TaP-i averages K/R 0.68, ADR 75.8 and a rating of 0.91. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.87, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 56% headshots. The strongest map is Mirage with a 60% win rate in 48 matches. In 34 of 151 matches the rating was 1.10 or higher (23%), in 80 it was below 0.90. In 130 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: August 2026 at 0.96. 1TaP-i loses the most ELO on Dust 2 (−55 ELO, win rate 46%). Things go best on Mirage (+63 ELO, win rate 60%). From match no. 5 of the day on, things go best: 61% win rate, −12 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +8.6. Got weaker: Headshots −3 pp, Win rate −7 pp. Last 30 days: 59 matches, win rate 42%, net ELO +12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.