1TOASTY

USA
81 matches tracked
ELO
2,906
Peak across recorded matches: 2,907
Rank NA ▼ 18 places
#362
USA #203 in USA
30 days · prev. #344 · best #344
Last updated:

How does 1TOASTY play?

Rating 0.98 (from 31 matches) K/R 0.70 ADR 75.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 6% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Strength
Last one alive

68% of 1v1s won and so well above the average (40%).

Clutch 1v1 won 68%+28 pp · Ø 40% better than 99%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (52%).

Headshot rate 44%−8 pp · Ø 52% better than 11%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 1.02−0.03 · Ø 1.05 better than 32%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.8% of rounds and so well below the average (13.6%).

2K rounds 9.8%−3.8 pp · Ø 13.6% better than 1%
3K rounds 3.9%−0.4 pp · Ø 4.3% better than 33%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 5x 4K, 0 aces in 27 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.9+0.9 · Ø 4.0 better than 76%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 85%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +3 pp, Win rate +4 pp
= Stayed the same
ELO at 2,906
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +5 ELO
33 matches · 33% win rate

1TOASTY loses the most ELO in match 1 of the day: +5 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
60% better than 78%
0.68 better than 16%
72.5 better than 9%
0.97-
55% of 20 duels better than 67%
78% of 9 situations better than 99%
Anubis14
43% -
0.73 -
85.5 -
1.11-
50% of 26 duels -
75% of 4 situations -
Ancient11
45% -
0.76 -
81.1 -
0.93-
46% of 13 duels -
0% of 3 situations -
Dust 27
71% -
0.67 -
71.1 -
0.92-
40% of 5 duels -
0% of 1 situations -
Nuke7
29% -
0.73 -
73.0 -
1.07-
42% of 12 duels -
100% of 1 situations -
Inferno6
17% -
0.66 -
69.6 -
0.91-
70% of 10 duels -
40% of 5 situations -
Cache4
50% -
0.58 -
72.3 -
0.68-
25% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1TOASTY plays

Across 81 matches 1TOASTY averages K/R 0.70 and ADR 75.8; the rating across the 31 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 68%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 44%, better than only 11% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 30 matches. In 9 of 31 matches the rating was 1.10 or higher (29%), in 13 it was below 0.90. In 27 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. 1TOASTY loses the most ELO in match 1 of the day (+5 ELO, win rate 33%). Things go best on Mirage (+52 ELO, win rate 60%). Improved over the last three months: Headshots +3 pp, Win rate +4 pp. Got weaker: K/R −0.06, Rating −0.07, ADR −4.8. Unchanged in recent months: ELO at 2,906. Last 30 days: 3 matches, win rate 67%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.