1Solo_MID
How does 1Solo_MID play?
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Strength59% of opening duels won and so well above the average (51%).
Clutch
Average32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.03).
Impact
AverageExactly 2 kills in 15.6% of rounds and so well above the average (13.4%).
Utility and deaths
Average6.6 utility damage per round and so well above the average (4.2).
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
1Solo_MID loses the most ELO from match 5 of the day: +24 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.32 · Inferno
- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 41 · Anubis
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How 1Solo_MID plays
Across 105 matches 1Solo_MID averages K/R 0.79, ADR 88.4 and a rating of 1.10. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 51% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 52 of 105 matches the rating was 1.10 or higher (50%), in 32 it was below 0.90. In 105 matches with detailed stats: 18 4Ks and 3 aces. 1Solo_MID loses the most ELO from match 5 of the day (+24 ELO, win rate 44%). Things go best on Mirage (+24 ELO, win rate 49%). Last 30 days: 105 matches, win rate 52%, net ELO +76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.