1SPRAYY

Sri Lanka
On FACEIT since 2016 263 matches tracked 10 matches in 30 days
Last updated:

How does 1SPRAYY play?

Rating 1.04 (from 227 matches) K/R 0.72 ADR 77.2 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 54%+3 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 86%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 17%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 16%+5 pp · Ø 11% better than 73%
K/D 1.05+0.02 · Ø 1.03 better than 50%
Pistol kills per match 3.0
Knife kills 4 in 263 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 46%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 38x 4K, 3 aces in 211 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.8 · Ø 4.1 better than 75%
Enemies flashed per round 0.48+0.17 · Ø 0.31 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +5.2
= Stayed the same
Rating at 1.04, Win rate at 49%
▼ Got worse
Headshots −5 pp, ELO −295

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −145 ELO
34 matches · 38% win rate
In match 2 of the day −136 ELO
47 matches · 40% win rate
In match 4 of the day −120 ELO
29 matches · 41% win rate

1SPRAYY loses the most ELO on Inferno: −145 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 31 · Ancient
  3. Highest rating in a match: 2.17 · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage91
52% right on the average
0.74 better than 46%
78.3 better than 33%
1.08 better than 61%
59% of 271 duels better than 86%
42% of 43 situations better than 60%
Ancient54
56% better than 60%
0.74 better than 45%
82.8 better than 54%
1.08 better than 62%
49% of 188 duels better than 33%
46% of 35 situations better than 71%
Anubis44
45% better than 24%
0.73 better than 41%
76.2 better than 22%
1.07 better than 57%
51% of 141 duels better than 45%
48% of 33 situations better than 73%
Inferno34
38% better than 8%
0.73 better than 37%
76.1 better than 14%
0.98 better than 24%
53% of 116 duels better than 47%
50% of 20 situations better than 73%
Cache22
50% -
0.66 -
72.1 -
0.97-
54% of 65 duels -
56% of 9 situations -
Dust 217
41% better than 14%
0.61 better than 3%
67.0 better than 1%
0.89 better than 6%
53% of 66 duels better than 57%
56% of 9 situations better than 90%

Compared with players on the same level who have at least 15 matches on the map.

How 1SPRAYY plays

Across 263 matches 1SPRAYY averages K/R 0.72 and ADR 77.2; the rating across the 227 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 47%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Ancient with a 56% win rate in 54 matches. In 96 of 227 matches the rating was 1.10 or higher (42%), in 86 it was below 0.90. In 211 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: July 2026 at 1.15. 1SPRAYY loses the most ELO on Inferno (−145 ELO, win rate 38%). Things go best on Mirage (+182 ELO, win rate 52%). Improved over the last three months: K/R +0.05, ADR +5.2. Got weaker: Headshots −5 pp, ELO −295. Unchanged in recent months: Rating at 1.04, Win rate at 49%. Last 30 days: 10 matches, win rate 20%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.