1PRJKT

USA
On FACEIT since 2018 146 matches tracked
ELO
2,286
Peak across the last 146 matches: 2,286
Rank NA ▲ 555 places
#3,206
USA #1,866 in USA
30 days · prev. #3,761 · best #3,163
Last updated:

How does 1PRJKT play?

Rating 1.04 K/R 0.71 ADR 72.3 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 146 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.10+0.07 · Ø 1.03 better than 70%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 9x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 59%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.71, Rating at 1.05, ADR at 72.7, ELO at 2,121
▼ Got worse
Headshots −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −50 ELO
20 matches · 40% win rate
On Dust 2 −47 ELO
26 matches · 50% win rate
On Wednesdays −13 ELO, win rate 29%

1PRJKT loses the most ELO in match 4 of the day: −50 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Most kills in a match: 29 · Mirage
  3. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
56% better than 67%
0.73 better than 44%
73.3 better than 14%
1.09 better than 67%
50% of 236 duels better than 41%
41% of 59 situations better than 60%
Dust 226
50% better than 43%
0.70 better than 28%
71.3 better than 7%
1.01 better than 39%
53% of 93 duels better than 56%
22% of 18 situations better than 14%
Anubis24
46% better than 29%
0.73 better than 41%
74.3 better than 13%
1.10 better than 71%
55% of 73 duels better than 67%
35% of 20 situations better than 45%
Cache12
67% -
0.76 -
76.9 -
1.10-
58% of 40 duels -
55% of 11 situations -
Nuke12
33% -
0.60 -
64.8 -
0.87-
46% of 46 duels -
40% of 15 situations -
Ancient9
33% -
0.65 -
70.2 -
0.92-
71% of 28 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1PRJKT plays

Across 146 matches 1PRJKT averages K/R 0.71, ADR 72.3 and a rating of 1.04. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.6 kills per match with 40% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 64 of 146 matches the rating was 1.10 or higher (44%), in 47 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. 1PRJKT loses the most ELO in match 4 of the day (−50 ELO, win rate 40%). Things go best in match 3 of the day (+53 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +53 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.05, ADR at 72.7, ELO at 2,121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.