1NTEGRiTY

United Kingdom
On FACEIT since 2026 90 matches tracked 45 matches in 30 days
Last updated:

How does 1NTEGRiTY play?

Rating 0.98 K/R 0.74 ADR 84.0 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 90 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
Multi-killsEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 38%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.93−0.04 · Ø 0.97 better than 38%
Pistol kills per match 2.1
Knife kills 1 in 90 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.7%).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 40%
3K rounds 4.8%+1.1 pp · Ø 3.7% better than 91%
MVPs per match 2.4+0.2 · Ø 2.2 better than 85%
4Ks and aces 20x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.25).

Utility hit rate 33%−2 pp · Ø 35% better than 41%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.61+0.36 · Ø 0.25 better than 98%
Deaths per round 79%+6 pp · Ø 73% better than 4%

Progress

One value per month, dashed line is the level 5 average
Whether 1NTEGRiTY is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 90 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −17 ELO
26 matches · 50% win rate
In match 2 of the day +11 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −14 ELO, win rate 47%

1NTEGRiTY loses the most ELO on Mirage: −17 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 1.75 · Anubis

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% right on the average
0.77 better than 80%
86.5 better than 88%
1.02 better than 68%
47% of 135 duels better than 36%
50% of 10 situations better than 80%
Dust 217
65% better than 93%
0.69 better than 43%
77.9 better than 50%
0.90 better than 23%
35% of 104 duels better than 1%
33% of 6 situations better than 38%
Inferno15
73% better than 96%
0.75 better than 74%
82.1 better than 68%
1.03 better than 71%
50% of 96 duels better than 56%
20% of 5 situations better than 14%
Ancient12
67% -
0.66 -
74.2 -
0.88-
53% of 68 duels -
60% of 5 situations -
Anubis9
44% -
0.84 -
96.5 -
1.12-
48% of 62 duels -
60% of 5 situations -
Nuke7
14% -
0.75 -
90.7 -
0.92-
44% of 41 duels -
100% of 1 situations -
Cache4
50% -
0.76 -
91.6 -
1.01-
41% of 22 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1NTEGRiTY plays

Across 90 matches 1NTEGRiTY averages K/R 0.74, ADR 84.0 and a rating of 0.98. Biggest strength: 3K rounds at 4.8%, better than 91% of level 5 players. Most room to improve: Deaths per round at 79%, better than only 4% of level 5 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 27 of 90 matches the rating was 1.10 or higher (30%), in 37 it was below 0.90. In 90 matches with detailed stats: 20 4Ks and 1 ace. 1NTEGRiTY loses the most ELO on Mirage (−17 ELO, win rate 50%). Last 30 days: 45 matches, win rate 62%, net ELO +70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.