1NO-

Australia
116 matches tracked
ELO
2,289
Peak across recorded matches: 2,289
Rank OCE ▲ 41 places
#505
Australia #229 in Australia
30 days · prev. #546 · best #501
Last updated:

How does 1NO- play?

Rating 1.06 (from 98 matches) K/R 0.79 ADR 83.6 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 98 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 26% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 49%−2 pp · Ø 51% better than 44%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.10+0.08 · Ø 1.02 better than 72%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 55%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +10 pp, ELO +272
= Stayed the same
ADR at 81.8
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −10 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.73).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −43 ELO
40 matches · 50% win rate
On Mirage −13 ELO
42 matches · 60% win rate
In match 2 of the day +18 ELO
21 matches · 52% win rate

1NO- loses the most ELO from match 5 of the day: −43 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.14 · Mirage
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 34 · Anubis

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
60% better than 80%
0.83 better than 84%
84.8 better than 69%
1.13 better than 78%
53% of 129 duels better than 59%
50% of 24 situations better than 80%
Dust 222
59% better than 74%
0.76 better than 59%
80.9 better than 51%
0.97 better than 27%
62% of 55 duels better than 93%
33% of 9 situations better than 36%
Cache14
71% -
0.87 -
92.2 -
1.26-
63% of 49 duels -
17% of 6 situations -
Inferno13
62% -
0.66 -
78.5 -
0.94-
51% of 39 duels -
40% of 5 situations -
Anubis11
36% -
0.83 -
90.0 -
1.04-
48% of 27 duels -
67% of 3 situations -
Ancient7
43% -
0.68 -
72.9 -
0.94-
39% of 23 duels -
0% of 5 situations -
Nuke7
71% -
0.74 -
78.4 -
0.90-
65% of 17 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 1NO- plays

Across 116 matches 1NO- averages K/R 0.79 and ADR 83.6; the rating across the 98 rated matches is 1.06. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 44 of 98 matches the rating was 1.10 or higher (45%), in 32 it was below 0.90. In 40 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. 1NO- loses the most ELO from match 5 of the day (−43 ELO, win rate 50%). Things go best on Dust 2 (+69 ELO, win rate 59%). Improved over the last three months: Headshots +10 pp, ELO +272. Got weaker: K/R −0.04, Rating −0.07, Win rate −10 pp. Unchanged in recent months: ADR at 81.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.